Source 2006: Difference between revisions
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The '''Episode One engine branch''' was released in 2006 with [[Half-Life 2: Episode One]]. It was obsoleted by the [[Orange Box]] branch. It requires the original HL2 'branch' of Source to operate. | The '''Episode One engine branch''' was released in 2006 with [[Half-Life 2: Episode One]] (also known as '''Source 2006''' engine). It was obsoleted by the [[Orange Box]] branch. It requires the original HL2 'branch' of Source to operate. | ||
== Features == | == Features == |
Revision as of 14:55, 20 May 2010
The Episode One engine branch was released in 2006 with Half-Life 2: Episode One (also known as Source 2006 engine). It was obsoleted by the Orange Box branch. It requires the original HL2 'branch' of Source to operate.
Features
New since Half-Life 2:
- High Dynamic Range rendering
- A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
- Phong shading
- Diffuse reflections for skin and other roughened surfaces.
- Facial animation upgrades
- More detail and intenser shapes for close-up performances.
- DirectX 9 Shader Model 3
- Unlocks greatly improved shader performance.
- Detail prop shapes
- Improved detail sprites that sway in the breeze and bend away from nearby players.
Availability
- Half-Life 2: Episode One
- Counter-Strike: Source
- Half-Life 2: Deathmatch
- Half-Life 2: Lost Coast
- Source SDK Base
Gamecode for this branch is included in the Source SDK.