Source 2006: Difference between revisions

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(Created page with 'The '''Episode One engine branch''' was released in 2006 with Half-Life 2: Episode One. It was obsoleted by the Orange Box branch. It requires the original HL2 'branch' o…')
 
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* [[Half-Life 2: Episode One]]
* [[Half-Life 2: Episode One]]
* [[Counter-Strike: Source]]
* [[Half-Life 2: Deathmatch]]
* [[Half-Life 2: Lost Coast]]
* [[Half-Life 2: Lost Coast]]
* [[Counter-Strike: Source]]
* [[Source SDK Base]]
* [[Source SDK Base]]



Revision as of 12:48, 3 January 2010

The Episode One engine branch was released in 2006 with Half-Life 2: Episode One. It was obsoleted by the Orange Box branch. It requires the original HL2 'branch' of Source to operate.

Features

New since Half-Life 2:

High Dynamic Range rendering
A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
Phong shading
Diffuse reflections for skin and other roughened surfaces.
Facial animation upgrades
More detail and intenser shapes for close-up performances.
DirectX 9 Shader Model 3
Unlocks greatly improved shader performance.

Availability

Gamecode for this branch is included in the Source SDK.