TF2/Creating Respawning Dispensers: Difference between revisions
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== Create point_template == | == Create point_template == | ||
[[Image:Dispensers2.jpg|thumb|point_template entities]] | [[Image:Dispensers2.jpg|thumb|point_template entities]] | ||
Add an equal number of [[point_template]] entities as you have dispensers. Set 'Name' to "template1", "template2", etc. Set 'Template1' to the matching dispenser, so point_template will have 'Template1' value "spawned1". | Add an equal number of [[point_template]] entities as you have dispensers. Set 'Name' to "template1", "template2", etc. Set 'Template1' to the matching dispenser, so point_template will have 'Template1' value "spawned1". In the 'Flags' tab, tick "Don't remove template entities" to make sure the dispensers spawn on start-up. | ||
== Create env_entity_maker == | == Create env_entity_maker == | ||
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:'''After a delay in seconds of:''' <code>10</code> | :'''After a delay in seconds of:''' <code>10</code> | ||
Hammer will say this is an invalid output, | OnDestroyed is not one of the selectable outputs, so Hammer will say this is an invalid output. Ignore that, it will work in-game. Adjust the delay to the number of seconds you want the dispenser to take to respawn. | ||
Now, when your map loads, there should be a set of dispensers, which, when destroyed, make another one spawn in its place. | |||
== See Also == | == See Also == |
Revision as of 13:29, 17 July 2011
Create Dispensers
Start by placing a few obj_dispenser entities in your map. Name the first "spawned1", the second "spawned2", and so on.
Create point_template
Add an equal number of point_template entities as you have dispensers. Set 'Name' to "template1", "template2", etc. Set 'Template1' to the matching dispenser, so point_template will have 'Template1' value "spawned1". In the 'Flags' tab, tick "Don't remove template entities" to make sure the dispensers spawn on start-up.
Create env_entity_maker
Create an equal number of env_entity_maker entities, one entity per dispenser. Set 'Name' to "spawner1", "spawner2", etc. Set 'Point_template To Spawn' to the matching point_template, so env_entity_maker "spawner1" will have 'Point_template To Spawn' value "template1".

Dispenser Outputs
On the output tab for each dispenser, add these values with the corresponding numbers:
- My output named:
OnDestroyed
- Target entities named:
template1
- Via this input:
ForceSpawn
- After a delay in seconds of:
10
OnDestroyed is not one of the selectable outputs, so Hammer will say this is an invalid output. Ignore that, it will work in-game. Adjust the delay to the number of seconds you want the dispenser to take to respawn.
Now, when your map loads, there should be a set of dispensers, which, when destroyed, make another one spawn in its place.