Breakable Glass: Difference between revisions
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Note:You can apply your texture to just one side of the brush entity by opening the Hammer Face Edit Dialog, ensuring the Mode is set to Select or Lift + Select, and clicking once in the 3D view on the face you want to apply the texture to. Then, select a material with either the drop down box or the browse button, and click apply.
Cheesemoo0 (talk | contribs) m (changed some wording, but needs a rewrite.) |
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# Create a [[brush]] where you want the glass to be, using the [[tool textures#nodraw|nodraw]] [[texture]]. Like real glass, it should be very thin (No more than 3 units thick under normal curcumstances). | # Create a [[brush]] where you want the glass to be, using the [[tool textures#nodraw|nodraw]] [[texture]]. Like real glass, it should be very thin (No more than 3 units thick under normal curcumstances). | ||
# Apply a nice-looking glass texture to one face (not on both sides). Make sure you use <code>glass/glasswindowbreak070a</code>. Don’t use <code>glass/glasswindowbreak070b</code>. All other faces should be textured with <code>tools/toolsnodraw</code>. | # Apply a nice-looking glass texture to one face (not on both sides). Make sure you use <code>glass/glasswindowbreak070a</code>. Don’t use <code>glass/glasswindowbreak070b</code>. All other faces should be textured with <code>tools/toolsnodraw</code>. | ||
# Select the brush and click the " | # Select the brush and click the "[[Entity]]" button in the object toolbar. Choose [[func_breakable_surf]] in the drop-down list. (If you want the glass to completely shatter all at once, choose [[func_breakable]] instead.) | ||
# Go to the [[Material]] Type [[keyvalue]] and select Glass. | # Go to the [[Material]] Type [[keyvalue]] and select Glass. | ||
# Add an [[env_cubemap]] to the surface of the glass texture. | # Add an [[env_cubemap]] to the surface of the glass texture. |
Revision as of 13:06, 27 October 2009
- Create a brush where you want the glass to be, using the nodraw texture. Like real glass, it should be very thin (No more than 3 units thick under normal curcumstances).
- Apply a nice-looking glass texture to one face (not on both sides). Make sure you use
glass/glasswindowbreak070a
. Don’t useglass/glasswindowbreak070b
. All other faces should be textured withtools/toolsnodraw
. - Select the brush and click the "Entity" button in the object toolbar. Choose func_breakable_surf in the drop-down list. (If you want the glass to completely shatter all at once, choose func_breakable instead.)
- Go to the Material Type keyvalue and select Glass.
- Add an env_cubemap to the surface of the glass texture.

See Also
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