Razortrain: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with 'The '''Razortrain''' is the Combine's rail vehicle, designed after their invasion to operate on Earth's train networks. [http://half-life.wikia.com/wiki/Razor_Train See its W…')
 
(Added link to the nice and complete directions)
Line 6: Line 6:
* <code>props_combine\combine_train02a.mdl</code> (full carriage)
* <code>props_combine\combine_train02a.mdl</code> (full carriage)
* <code>props_combine\combine_train02b.mdl</code> (empty carriage)
* <code>props_combine\combine_train02b.mdl</code> (empty carriage)
Explicit instructions can be found in [http://developer.valvesoftware.com/wiki/Trains#Setting_Up_a_Basic_Razor_Train Trains]

Revision as of 08:41, 8 March 2011

The Razortrain is the Combine's rail vehicle, designed after their invasion to operate on Earth's train networks. See its Wikia page for more canonical detail.

To create a Razortrain in Hammer, use a prop_dynamic to parent these models to an invisible func_tracktrain brush:

  • props_combine\combinetrain01a.mdl (engine)
  • props_combine\combine_train02a.mdl (full carriage)
  • props_combine\combine_train02b.mdl (empty carriage)

Explicit instructions can be found in Trains