Particle System Constraints: Difference between revisions
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'''Particle Constraints''' prevent particles from passing through certain areas, such as brushes. The can also be user-defined, such as a 2-Dimensional plane. | |||
Particle Constraints prevent particles from passing through certain areas, such as brushes. The can also be user-defined, such as a 2-Dimensional plane. | |||
== Prevent passing through a plane == | == Prevent passing through a plane == | ||
Blocks particles from passing through an imaginary two-dimensional plane. Default settings make it at the bottom of the particle's origin. | |||
; global origin | |||
: Use global origin instead of particle origin? (Not recommended) | |||
; plane point | |||
: The 2nd Point to use to define the plane? | |||
; plane normal | |||
: 3D [[vector]] that determines the angle of the plane (same concept as [[VPlane]]) | |||
== Prevent passing through static part of world == | == Prevent passing through static part of world == | ||
Prevents passing through any static part of the world. I.e. prop_statics, brushes, etc | Prevents passing through any static part of the world. I.e. prop_statics, brushes, etc | ||
[[Category: Particle System]] |
Revision as of 03:33, 30 August 2009
Particle Constraints prevent particles from passing through certain areas, such as brushes. The can also be user-defined, such as a 2-Dimensional plane.
Prevent passing through a plane
Blocks particles from passing through an imaginary two-dimensional plane. Default settings make it at the bottom of the particle's origin.
- global origin
- Use global origin instead of particle origin? (Not recommended)
- plane point
- The 2nd Point to use to define the plane?
- plane normal
- 3D vector that determines the angle of the plane (same concept as VPlane)
Prevent passing through static part of world
Prevents passing through any static part of the world. I.e. prop_statics, brushes, etc