Particle System Constraints: Difference between revisions

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[[Category: Particle System]]
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=='''Warning! Still under construction!'''==
''Most of this is guesswork, so please correct it if you find any errors. You have been warned!''


== General Operations ==
'''Particle Constraints''' prevent particles from passing through certain areas, such as brushes. The can also be user-defined, such as a 2-Dimensional plane.
Particle Constraints prevent particles from passing through certain areas, such as brushes. The can also be user-defined, such as a 2-Dimensional plane.


== Prevent passing through a plane ==
== Prevent passing through a plane ==
Blocks particles from passing through an imaginary 2-Dimensional plane. Default settings make it at the bottom of the particle's origin.


{| class=standard-table
Blocks particles from passing through an imaginary two-dimensional plane. Default settings make it at the bottom of the particle's origin.
! Parameter !! Description
 
|-
; global origin
| global origin || Use global origin instead of particle origin? (Not recommended)
: Use global origin instead of particle origin? (Not recommended)
|-
; plane point
| plane point || The 2nd Point to use to define the plane?
: The 2nd Point to use to define the plane?
|-
; plane normal
| plane normal || The width of the plane?
: 3D [[vector]] that determines the angle of the plane (same concept as [[VPlane]])
|}


== Prevent passing through static part of world ==
== Prevent passing through static part of world ==
Prevents passing through any static part of the world. I.e. prop_statics, brushes, etc
Prevents passing through any static part of the world. I.e. prop_statics, brushes, etc
[[Category: Particle System]]

Revision as of 03:33, 30 August 2009

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This article contains speculation that needs to be confirmed.

Particle Constraints prevent particles from passing through certain areas, such as brushes. The can also be user-defined, such as a 2-Dimensional plane.

Prevent passing through a plane

Blocks particles from passing through an imaginary two-dimensional plane. Default settings make it at the bottom of the particle's origin.

global origin
Use global origin instead of particle origin? (Not recommended)
plane point
The 2nd Point to use to define the plane?
plane normal
3D vector that determines the angle of the plane (same concept as VPlane)

Prevent passing through static part of world

Prevents passing through any static part of the world. I.e. prop_statics, brushes, etc