List of EP2 Soundscapes: Difference between revisions
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(Took about an hour to do. I got some info from all of the soundscapes.) |
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== First Part/Outland == | == First Part/Outland == | ||
{| cellpadding=2 | {| cellpadding=2 | ||
!align=left| Name | !align=left| Name | ||
!align=left| Description and Notes | !align=left| Description and Notes | ||
Line 81: | Line 81: | ||
|Another remix of several soundscapes. Echoing water, grubs, and wind. | |Another remix of several soundscapes. Echoing water, grubs, and wind. | ||
|} | |} | ||
== soundscapes_outland2 == | == soundscapes_outland2 == | ||
{| cellpadding=2 | |||
!align=left| Name | |||
!align=left| Description and Notes | |||
|- | |||
|<code>ep2_portalstorm_stage_1 </code> | |||
|- | |||
|<code>ep2_portalstorm_stage_1_inside </code> | |||
|- | |||
|<code>ep2_mines.outside </code> | |||
|- | |||
|<code>ep2_mines.woodbuilding </code> | |||
|- | |||
|<code>ep2_mines.tunnel </code> | |||
|- | |||
|<code>ep2_mines.tunnel_dropoff </code> | |||
|- | |||
|<code>ep2_mines.elevator_shaft </code> | |||
|- | |||
|<code>ep2_mines.chamber </code> | |||
|- | |||
|<code>ep2_mines.tunnel_nests </code> | |||
|- | |||
|<code>ep2_mines.tunnel_grubs </code> | |||
|- | |||
|<code>ep2_caves.quiet_tunnel_flies </code> | |||
|- | |||
|<code>ep2_caves.watery_cavern_grubs </code> | |||
|- | |||
|<code>ep2_caves.large_watery_cavern_grubs </code> | |||
|- | |||
|<code>ep2_caves.watery_cavern_grubs_dropoff </code> | |||
|- | |||
|<code>ep2_caves.dropoff_grubs </code> | |||
|- | |||
|<code>ep2_factory.on_bridge </code> | |||
|- | |||
|<code>ep2_factory.woodenroom </code> | |||
|- | |||
|<code>ep2_factory.concreteroom </code> | |||
|- | |||
|<code>ep2_factory.slimepit </code> | |||
|- | |||
|</code>ep2_factory.vista </code> | |||
|- | |||
|<code>ep2_util.advisorpod </code> | |||
|- | |||
|<code>ep2_farm.advisor_room </code> | |||
|- | |||
|<code>ep2_farm.courtyard </code> | |||
|- | |||
|<code>ep2_farm.barn </code> | |||
|- | |||
|<code>ep2_farm.barn_crawlspace </code> | |||
|- | |||
|<code>ep2_util.hunters </code> | |||
|- | |||
|<code>ep2_radiotower.courtyard_hunters</code> | |||
|- | |||
|<code>ep2_radiotower.courtyard_no_hunters </code> | |||
|- | |||
|<code>ep2_radiotower.basement </code> | |||
|- | |||
|<code>ep2_radiotower.radioroom_power_on </code> | |||
|- | |||
|<code>ep2_radiotower.radioroom_power_off</code> | |||
|- | |||
|<code>ep2_industrial.garage </code> | |||
|- | |||
|<code>ep2_industrial.courtyard_toxic </code> | |||
|- | |||
|<code>ep2_industrial.inside_turret_building </code> | |||
|- | |||
|<code>ep2_industrial.crane_arena </code> | |||
|- | |||
|<code>ep2_industrial.no_slime_crane_arena </code> | |||
|- | |||
|<code>ep2_industrial.traintracks_tunnel</code> | |||
|- | |||
|<code>ep2_industrial.traintracks_chopper </code> | |||
|- | |||
|<code>ep2_industrial.traintracks_chopperarena </code> | |||
|- | |||
|<code>ep2_util.rocket</code> | |||
|- | |||
|<code>ep2_silo.concretehall </code> | |||
|- | |||
|<code>ep2_silo.techroom </code> | |||
|- | |||
|<code>ep2_silo.concreteroom </code> | |||
|- | |||
|<code>ep2_silo.silo_top </code> | |||
|- | |||
|<code>ep2_silo.silo_middle </code> | |||
|- | |||
|<code>ep2_silo.silo_bottom </code> | |||
|- | |||
|<code>ep2_silobattle.halls </code> | |||
|- | |||
|<code>ep2_silobattle.waterroom </code> | |||
|- | |||
|<code>ep2_silobattle.silo_open </code> | |||
|- | |||
|<code>ep2_silobattle.silo_shut </code> | |||
|- | |||
|<code>p2_whiteforest.training </code> | |||
|- | |||
|<code>ep2_whiteforest.pre_battle </code> | |||
|- | |||
|<code>ep2_whiteforest.battle </code> | |||
|- | |||
|<code>ep2_whiteforest.post_battle </code> | |||
|} | |||
== soundscapes_silo == | == soundscapes_silo == | ||
{| cellpadding=2 | |||
!align=left| Name | |||
!align=left| Description and Notes | |||
|- | |||
|<code>silo_garage_1 </code> | |||
|- | |||
|<code>silo_indoor_upper_quiet_1 </code> | |||
|- | |||
|<code>silo_missle_upper_1 </code> | |||
|- | |||
|<code>silo_missle_labroom_1 </code> | |||
|} | |||
[[Category:Level Design]][[Category:Sound System]] | [[Category:Level Design]][[Category:Sound System]] |
Revision as of 10:28, 27 February 2012
Below is a list of soundscapes for use in Episode Two. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
First Part/Outland
Name | Description and Notes |
---|---|
ep2_forest.util_windgusts
|
Gust-type winds, the type you would normally hear during a damaging thunderstorm. |
ep2_forest.util_shoreline
|
An on/off of waves lapping onto a shore. This soundscape should be used with others, as the sound cuts in and out. |
ep2_forest.util_small_river
|
Sound of a small river with medium-paced running water. |
ep2_forest.util_birds
|
A short 2 second clip of multiple birds in what sounds like a large forest. |
ep2_forest.util_critters
|
Random animal noises, most of which you would hear in the forest. |
ep2_forest.frogpond
|
A wetlands compilation of birds, crickets, and other noises. The distant movement of water can be heard, almost like the shoreline soundscape above. |
ep2_forest.small_river
|
A trickling river, with ambient sounds including birds and insects. |
ep2_forest.light_forest
|
Sounds ranging from birds chattering, wind blowing, then a combination. |
ep2_traincrash.intro
|
Steady flow of water, with some wind, and various creaking sound, similar to that of lots of metal being put under pressure. |
ep2_traincrash.vista_pre_bridgecrash
|
Lots of wind blowing, with sounds that almost suggest a hurricane arriving. This soundscape appears when you see the citadel and portal above it. |
ep2_traincrash.vista_post_bridgecrash
|
Similar to the above, except without most of the ambient wind noises. |
ep2_caves.util_flies
|
Several sounds of single flies buzzing in and out. |
ep2_caves.util_dist_grubs
|
Sparse sounds of odd, echoing noises. This does not sound like the Antlion grubs when you get near them, but this is good enough to set the scene for any cave entrance. |
ep2_caves.util_dist_growls
|
Very infrequent, odd echoing noises. |
ep2_caves.util_dist_rumbles
|
Only seems to play a short 1/2 second sound of small pebbles. |
ep2_caves.util_tunnel
|
Gives a better idea of what the Antlion grubs sound like at a distance. Also includes what sound like some dirt falling, and a faint sound of wind. |
ep2_caves.util_drips
|
A variation of local dripping sounds and distant, echoing dripping sounds. |
ep2_caves.main_cavern
|
Lets you visualize a wide open cave, with the deep sound of wind blowing trough it. Also includes a distant sound of something falling over, twice. By the way, if you have a 5.1 surround sound system nearby, plug it in now. |
ep2_caves.dropoff
|
Possibly a 300 foot dropoff as the name suggests, with various indistinguishable sounds in the background. |
ep2_caves.quiet_tunnel
|
Very quiet and distant noises coming from various cave dwellers. I thought I also almost heard the sound of a quick breath nearby. |
ep2_caves.cricket_tunnel
|
A combination of a previous soundscape, along with the constant sound of crickets. |
ep2_caves.nests_tunnel
|
This soundscape could either be used in a tunnel like the name says, or in a very busy forest. Lots of sounds going on. |
ep2_caves.large_tunnel
|
Gives you the best idea of a windy tunnel. Sound like there is a distant headcrab zombie, too. |
ep2_caves.large_grub_cavern
|
A combination of several soundscapes this time. Echoing sounds of wind, crickets, and some other noises. |
ep2_caves.watery_cavern
|
Another remix of several soundscapes. Echoing water, grubs, and wind. |
soundscapes_outland2
Name | Description and Notes |
---|---|
ep2_portalstorm_stage_1
| |
ep2_portalstorm_stage_1_inside
| |
ep2_mines.outside
| |
ep2_mines.woodbuilding
| |
ep2_mines.tunnel
| |
ep2_mines.tunnel_dropoff
| |
ep2_mines.elevator_shaft
| |
ep2_mines.chamber
| |
ep2_mines.tunnel_nests
| |
ep2_mines.tunnel_grubs
| |
ep2_caves.quiet_tunnel_flies
| |
ep2_caves.watery_cavern_grubs
| |
ep2_caves.large_watery_cavern_grubs
| |
ep2_caves.watery_cavern_grubs_dropoff
| |
ep2_caves.dropoff_grubs
| |
ep2_factory.on_bridge
| |
ep2_factory.woodenroom
| |
ep2_factory.concreteroom
| |
ep2_factory.slimepit
| |
ep2_factory.vista | |
ep2_util.advisorpod
| |
ep2_farm.advisor_room
| |
ep2_farm.courtyard
| |
ep2_farm.barn
| |
ep2_farm.barn_crawlspace
| |
ep2_util.hunters
| |
ep2_radiotower.courtyard_hunters
| |
ep2_radiotower.courtyard_no_hunters
| |
ep2_radiotower.basement
| |
ep2_radiotower.radioroom_power_on
| |
ep2_radiotower.radioroom_power_off
| |
ep2_industrial.garage
| |
ep2_industrial.courtyard_toxic
| |
ep2_industrial.inside_turret_building
| |
ep2_industrial.crane_arena
| |
ep2_industrial.no_slime_crane_arena
| |
ep2_industrial.traintracks_tunnel
| |
ep2_industrial.traintracks_chopper
| |
ep2_industrial.traintracks_chopperarena
| |
ep2_util.rocket
| |
ep2_silo.concretehall
| |
ep2_silo.techroom
| |
ep2_silo.concreteroom
| |
ep2_silo.silo_top
| |
ep2_silo.silo_middle
| |
ep2_silo.silo_bottom
| |
ep2_silobattle.halls
| |
ep2_silobattle.waterroom
| |
ep2_silobattle.silo_open
| |
ep2_silobattle.silo_shut
| |
p2_whiteforest.training
| |
ep2_whiteforest.pre_battle
| |
ep2_whiteforest.battle
| |
ep2_whiteforest.post_battle
|
soundscapes_silo
Name | Description and Notes |
---|---|
silo_garage_1
| |
silo_indoor_upper_quiet_1
| |
silo_missle_upper_1
| |
silo_missle_labroom_1
|