Resource list (Source): Difference between revisions
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Note:You don't have to precache the BSP, .txt, RES, AIN, or NAV file. They're already precached by the game automatically.
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There's a couple of programs out there to help with this: | There's a couple of programs out there to help with this: | ||
[[RESGen]] is a tool to create [[ | [[RESGen]] is a tool to create [[RES]] files for [[Half-Life]]: http://www.thezproject.org/projects.php?pid=2 | ||
[[ResMaker]]: http://halflife2.filefront.com/file/HalfLife_2_CS_Source_ResMaker;34374 | [[ResMaker]]: http://halflife2.filefront.com/file/HalfLife_2_CS_Source_ResMaker;34374 | ||
[[category:Level design]] [[category:Glossary]] | [[category:Level design]] [[category:Glossary]] |
Revision as of 15:57, 14 October 2005
A RES file accompanies a BSP file when the map uses custom content. The RES's filename is the same as the map's. and has the same name. It contains something like:
"Resources" { "materials/materialsubfolder/material name.vmt" "file" "materials/materialsubfolder/material name.vtf" "file" }

There's a couple of programs out there to help with this:
RESGen is a tool to create RES files for Half-Life: http://www.thezproject.org/projects.php?pid=2
ResMaker: http://halflife2.filefront.com/file/HalfLife_2_CS_Source_ResMaker;34374