Template:KV npc turret floor: Difference between revisions
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TomEdwards (talk | contribs) (templated since npc_portal_turret_floor inherits from it) |
TomEdwards (talk | contribs) mNo edit summary |
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; Skin Number <code><[[int]]</code> | ; Skin Number <code><[[int]]></code> | ||
: Which skin to use for this turret. Set to 0 to select randomly. | : Which skin to use for this turret. Set to 0 to select randomly. | ||
{{KV Angles}} | {{KV Angles}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
Revision as of 09:50, 21 July 2009
- Skin Number
<int> - Which skin to use for this turret. Set to 0 to select randomly.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities