From Valve Developer Community
		
		
		
		
		Jump to navigation
		Jump to search
		- Skin Number (SkinNumber)  <integer>
 
- Which skin to use for this turret. Set to 0 to select randomly.
 
- Pitch Yaw Roll (Y Z X) (angles)  <QAngle>
 
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.