Info elevator floor: Difference between revisions

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{{wrongtitle|title=info_elevator_floor}}
''This [[point entity]] is only available in [[Left 4 Dead]].'' It marks an elevator floor. It is only compatible with a [[func_elevator]].
''This [[point entity]] is only available in [[Left4Dead]].''[[Category:Entities]][[Category:Left 4 Dead Entities]]''


== Entity description ==
== Keyvalues ==
[[Image:info_target.png|left]]An '''info_elevator_floor''' marks the height an elevator floor.


{{note|This entity is only compatible with a [[func_elevator]].}}
{{KV Targetname}}
 
{{KV Parentname}}
== Keyvalues ==
{{KV Angles}}
* {{KV Targetname}}
* {{KV Parentname}}
* {{KV Angles}}


== Inputs ==
== Inputs ==
* {{I Targetname}}
{{I Targetname}}


== Outputs ==
== Outputs ==
* {{O Targetname}}
 
* <code>OnReachedFloor</code>
; <code>OnReachedFloor</code>
: Fired when an elevator reaches this floor.
: Fired when an elevator reaches this floor.
{{O Targetname}}
{{wrongtitle|title=info_elevator_floor}}[[Category:Entities]][[Category:Left 4 Dead Entities]]

Revision as of 14:54, 19 July 2009

This point entity is only available in Left 4 Dead. It marks an elevator floor. It is only compatible with a func_elevator.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Outputs

OnReachedFloor
Fired when an elevator reaches this floor.


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