Template:I PlayerCompanion: Difference between revisions
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{{ScrollBox|title=PlayerCompanion| | {{ScrollBox|title=PlayerCompanion| | ||
; {{EP1 add|<code>OutsideTransition</code>}} | ; {{EP1 add|<code>OutsideTransition</code>}} | ||
: Use this input to teleport the NPC to a [[hint node]] with the "Player Squad Transition Point" hint type | : Use this input to teleport the NPC to a [[hint node]] with the "Player Squad Transition Point" hint type | ||
; {{EP1 add|<code>EnableAlwaysTransition</code>}} | ; {{EP1 add|<code>EnableAlwaysTransition</code>}} | ||
; {{EP1 add|<code>DisableAlwaysTransition</code>}} | ; {{EP1 add|<code>DisableAlwaysTransition</code>}} | ||
: | : This NPC will (or will not) always teleport to a Player Squad Transition Point even if they're not within the [[trigger_transition]] | ||
; {{EP1 add|<code>MakeGameEndAlly</code>}} | ; {{EP1 add|<code>MakeGameEndAlly</code>}} | ||
; {{EP1 add|<code>MakeRegularAlly</code>}} | ; {{EP1 add|<code>MakeRegularAlly</code>}} | ||
: | : Decide whether the game should end if this character dies | ||
; {{EP1 add|<code>EnableWeaponPickup</code>}} | ; {{EP1 add|<code>EnableWeaponPickup</code>}} | ||
; {{EP1 add|<code>DisableWeaponPickup</code>}} | ; {{EP1 add|<code>DisableWeaponPickup</code>}} | ||
: | : Enable/disable weapon pickup | ||
; {{EP1 add|<code>GiveWeapon <[[classname]]></code>}} | ; {{EP1 add|<code>GiveWeapon <[[classname]]></code>}} | ||
: Gives the NPC a weapon | : Gives the NPC a weapon immediately | ||
}} | }} |
Revision as of 12:53, 19 July 2009
PlayerCompanion:
OutsideTransition
(in all games since)
- Use this input to teleport the NPC to a hint node with the "Player Squad Transition Point" hint type
EnableAlwaysTransition
(in all games since)
DisableAlwaysTransition
(in all games since)
- This NPC will (or will not) always teleport to a Player Squad Transition Point even if they're not within the trigger_transition
MakeGameEndAlly
(in all games since)
MakeRegularAlly
(in all games since)
- Decide whether the game should end if this character dies
EnableWeaponPickup
(in all games since)
DisableWeaponPickup
(in all games since)
- Enable/disable weapon pickup
GiveWeapon <classname>
(in all games since)
- Gives the NPC a weapon immediately