Template:I PlayerCompanion: Difference between revisions
		
		
		
		
		
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| TomEdwards (talk | contribs) No edit summary | TomEdwards (talk | contribs)  No edit summary | ||
| Line 1: | Line 1: | ||
| {{ScrollBox|title=PlayerCompanion| | {{ScrollBox|title=PlayerCompanion| | ||
| ; {{EP1 add|<code>OutsideTransition</code>}} | ; {{EP1 add|<code>OutsideTransition</code>}} | ||
| : Use this input to teleport the NPC to a [[hint node]] with the "Player Squad Transition Point" hint type | : Use this input to teleport the NPC to a [[hint node]] with the "Player Squad Transition Point" hint type | ||
| ; {{EP1 add|<code>EnableAlwaysTransition</code>}} | ; {{EP1 add|<code>EnableAlwaysTransition</code>}} | ||
| ; {{EP1 add|<code>DisableAlwaysTransition</code>}} | ; {{EP1 add|<code>DisableAlwaysTransition</code>}} | ||
| :  | : This NPC will (or will not) always teleport to a Player Squad Transition Point even if they're not within the [[trigger_transition]] | ||
| ; {{EP1 add|<code>MakeGameEndAlly</code>}} | ; {{EP1 add|<code>MakeGameEndAlly</code>}} | ||
| ; {{EP1 add|<code>MakeRegularAlly</code>}} | ; {{EP1 add|<code>MakeRegularAlly</code>}} | ||
| :  | : Decide whether the game should end if this character dies | ||
| ; {{EP1 add|<code>EnableWeaponPickup</code>}} | ; {{EP1 add|<code>EnableWeaponPickup</code>}} | ||
| ; {{EP1 add|<code>DisableWeaponPickup</code>}} | ; {{EP1 add|<code>DisableWeaponPickup</code>}} | ||
| :  | : Enable/disable weapon pickup | ||
| ; {{EP1 add|<code>GiveWeapon <[[classname]]></code>}} | ; {{EP1 add|<code>GiveWeapon <[[classname]]></code>}} | ||
| : Gives the NPC a weapon  | : Gives the NPC a weapon immediately | ||
| }} | }} | ||
Revision as of 12:53, 19 July 2009
PlayerCompanion:
- OutsideTransition(in all games since ) )
- Use this input to teleport the NPC to a hint node with the "Player Squad Transition Point" hint type
- EnableAlwaysTransition(in all games since ) )
- DisableAlwaysTransition(in all games since ) )
- This NPC will (or will not) always teleport to a Player Squad Transition Point even if they're not within the trigger_transition
- MakeGameEndAlly(in all games since ) )
- MakeRegularAlly(in all games since ) )
- Decide whether the game should end if this character dies
- EnableWeaponPickup(in all games since ) )
- DisableWeaponPickup(in all games since ) )
- Enable/disable weapon pickup
- GiveWeapon <classname>(in all games since ) )
- Gives the NPC a weapon immediately