Adding Your Logo to the Menu: Difference between revisions
Jump to navigation
Jump to search
Tip:When creating your logo, use the UnlitGeneric shader, do not generate mipmaps, and disable LOD.
Note:The path of the
TomEdwards (talk | contribs) (categorise) |
mNo edit summary |
||
Line 37: | Line 37: | ||
visible 1 | visible 1 | ||
enabled 1 | enabled 1 | ||
image | image logo/TF2_Logo | ||
scaleImage 1 | scaleImage 1 | ||
} | } |
Revision as of 07:47, 31 July 2009
Instead of displaying your mod's name as a string of characters, you can have a logo image. To do this:
- Add
gamelogo 1
to gameinfo.txt. - Create
\resource\GameLogo.res
with this template:
Resource/GameLogo.res
{
GameLogo
{
ControlName EditablePanel
fieldName GameLogo
xpos 0
ypos 0
zpos 50
wide 400
tall 100
autoResize 1
pinCorner 0
visible 1
enabled 1
offsetX -20
offsetY -15
}
Logo
{
ControlName ImagePanel
fieldName Logo
xpos 0
ypos 0
zpos 50
wide 400
tall 100
visible 1
enabled 1
image logo/TF2_Logo
scaleImage 1
}
}


image
field is relative to materials\vgui\
. Do not include a file extension.