Env hudhint: Difference between revisions
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Warning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process! See Keyvalue "message".
Craziestdan (talk | contribs) |
Fitzroy doll (talk | contribs) (Undo revision 121228 by Craziestdan (Talk) The text displayed in Hammer's SmartEdit mode is not always the same as the actual keyvalue.) |
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An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command. | An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command. | ||
{{warning|If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then [[Hammer]] will become confused the next time that [[VMF]] is loaded, and freeze during the process! See [[Keyvalue]] '''" | {{warning|If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then [[Hammer]] will become confused the next time that [[VMF]] is loaded, and freeze during the process! See [[Keyvalue]] '''"message"'''.}} | ||
== Availability == | == Availability == | ||
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== Keyvalues == | == Keyvalues == | ||
*{{KV Targetname}} | *{{KV Targetname}} | ||
*''' | *'''message''' | ||
:<string> This should be set to match the desired HUD hint entry in the <code>hl2\resource\[[valve_english.txt]]</code> file packed within the <code>Steam/SteamApps/source engine.gcf</code> file or its localized equivalent. | :<string> This should be set to match the desired HUD hint entry in the <code>hl2\resource\[[valve_english.txt]]</code> file packed within the <code>Steam/SteamApps/source engine.gcf</code> file or its localized equivalent. Displayed as "Hint Text (localized)" when Hammer's SmartEdit mode is turned on. | ||
== Inputs == | == Inputs == |
Revision as of 03:38, 12 July 2009
Template:Wrongtitle Template:Base point
Entity description
An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command.

Availability
Template:In game Template:Game-base In code it is represented by class CEnvHudHint, defined in EnvHudHint.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- message
- <string> This should be set to match the desired HUD hint entry in the
hl2\resource\valve_english.txt
file packed within theSteam/SteamApps/source engine.gcf
file or its localized equivalent. Displayed as "Hint Text (localized)" when Hammer's SmartEdit mode is turned on.
Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint (in all games since
)
- Hides the hint message.
Outputs
See also
- env_message - A similar entity that displays other predefined messages on the screen.