Env hudhint: Difference between revisions
		
		
		
		
		
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		 Warning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process! See Keyvalue "message".
Warning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process! See Keyvalue "message".
		
	
| Craziestdan (talk | contribs) mNo edit summary | Fitzroy doll (talk | contribs)   (Undo revision 121208 by Craziestdan (Talk) It exists.) | ||
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| An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command. | An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command. | ||
| {{warning|If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then [[Hammer]] will become confused the next time that [[VMF]] is loaded, and freeze during the process!}} | {{warning|If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then [[Hammer]] will become confused the next time that [[VMF]] is loaded, and freeze during the process! See [[Keyvalue]] '''"message"'''.}} | ||
| == Availability == | == Availability == | ||
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| == Keyvalues == | == Keyvalues == | ||
| *{{KV Targetname}} | *{{KV Targetname}} | ||
| *'''message''' | |||
| :<string> This should be set to match the desired HUD hint entry in the <code>hl2\resource\[[valve_english.txt]]</code> file packed within the <code>Steam/SteamApps/source engine.gcf</code> file or its localized equivalent. | |||
| == Inputs == | == Inputs == | ||
Revision as of 04:08, 11 July 2009
Template:Wrongtitle Template:Base point
Entity description
An entity to control the display of HUD hints. HUD hints are used to show the player what key is bound to a particular command.
 Warning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process! See Keyvalue "message".
Warning:If an unlocalized string (ex. "%+USE to use") is typed directly in editor, then Hammer will become confused the next time that VMF is loaded, and freeze during the process! See Keyvalue "message".Availability
Template:In game Template:Game-base In code it is represented by class CEnvHudHint, defined in EnvHudHint.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- message
- <string> This should be set to match the desired HUD hint entry in the hl2\resource\valve_english.txtfile packed within theSteam/SteamApps/source engine.gcffile or its localized equivalent.
Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint (in all games since  ) )
- Hides the hint message.
Outputs
See also
- env_message - A similar entity that displays other predefined messages on the screen.