Deadline Mission File: Difference between revisions

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(Added Deadline 2 mission file. Emphasis on no spaces and characters for "Name")
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==Deadline==
This is the mission metadata file included with the sample Deadline campaign. Feel free to use this as a template for the metadata while for your own [[Add-on|custom campaign addons]].
This is the mission metadata file included with the sample Deadline campaign. Feel free to use this as a template for the metadata while for your own [[Add-on|custom campaign addons]].


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// be something unique.  One suggestion to is use your initials and a short
// be something unique.  One suggestion to is use your initials and a short
// abbreviated name for your campaign.
// abbreviated name for your campaign.
"Name" "Dead Line"
"Name" "DeadLine"


// The version number is used when finding campaigns on dedicated servers
// The version number is used when finding campaigns on dedicated servers
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}
}
</source>
==Deadline 2==
Note how the the mission "Name" does not have any special characters or spaces.
<source lang=ini>
// Mission files describe the metadata needed by campaign-specific add-ons so they can be
// integrated into Left4Dead. The data in this file is used by the game UI, matchmaking and server.
// Although you may provide multiple Campaigns in one add-on by putting more than one .TXT file
// in the missions folder, it's generally a good idea to stick to one per add-on.
//
// HOW TO DEBUG MISSION FILES:
// In the console set "developer 2"
// Then type "mission_reload"
// This will make the game reload all the mission files and print out every chapter for every mode it
// finds.  It's very useful to ensure that your mission file is being correctly read.
"mission"
{
// Use a short name, since it is used as a tag on the servers for matching
// your campaign when looking for a dedicated server.  Generally it should
// be something unique.  One suggestion to is use your initials and a short
// abbreviated name for your campaign. Avoid spaces and special characters.
// Do not change the name when you create a revision, as the matchmaking
        // system will consider it a different campaign. Instead, use "Version" and
        // "DisplayTitle" below to indicate revisions.
"Name" "DeadLine2"
// The version number is used when finding campaigns on dedicated servers
// and in matchmaking. If you try to connect to someone in matchmaking
// who has a newer version, you will be directed to download the new
// version.  You must increment this to the next integer (whole numbers)every
        // time you release an update. (I.E. 1, 2, 3, 4, etc.)
"Version"      "1"
// Author is displayed in the UI when people see others playing your
// campaign.
"Author" "Valve"
// Website is extremely important as people will automatically be sent
// to this URL if they try to join a friend running your campaign.  This
// should be the home page for your campaign and it should provide a
// description, a link to download it, and installation instructions.
"Website" "http://media.steampowered.com/apps/513/deadline2.html"
// This name is used when referring to the campaign in the UI.
"DisplayTitle" "Dead Line (2.0)"
"Description"  "Catch the last subway... out of hell... Again!"
// Vmt shown behind the end credits when your campaign completes.
        // Note: This item needs to have "vgui\" at the front. It is assumed
// for the poster and the map thumbnails.
"OuttroImage" "vgui\OutroTitle_Deadline2"
// Loading poster data
//
// Note that "posterTitle" and "posterTagline" are often blank as
// the poster usually includes these in the poster image itself.
// If you do not provide a poster, a generic default will be used.
"poster"
{
"posterImage" "LoadingScreen_DeadLine2"
                //Note L4D2 does not position player names over the poster.
}
// The modes section lists each of your campaign maps and each mode
// they support.  Depending on how you set up your campaign maps,
// you can reuse the same bsp for different modes as is the case with
        // coop and versus in this example. This requires setting up entities
        // that show up or operate differently for different modes.
        //
// The following modes are supported: "coop", "versus", "survival"
//
// Number each map section starting with "1"
//
// "Map" is the name of the bsp of the starting map. (do not include
        // an extension)
// "DisplayName" is the name to use for the chapter of the map.
// "Image" is the image used for the chapter in the lobby and
// settings.
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_deadline01"
"DisplayName" "Deadline 1"
"Image" "maps/l4d_deadline2"
}
"2"
{
"Map" "l4d_deadline02"
"DisplayName" "Deadline 2"
"Image" "maps/l4d_deadline2"
}
}
"versus"
{
"1"
{
"Map" "l4d_deadline01"
"DisplayName" "Deadline 1"
"Image" "maps/l4d_deadline2"
}
"2"
{
"Map" "l4d_deadline02"
"DisplayName" "Deadline 2"
"Image" "maps/l4d_deadline2"
}
}
"survival"
{
"1"
{
"Map" "l4d_deadline02"
"DisplayName" "Dead Line Survival"
"Image" "maps/l4d_deadline2"
}
}
"scavenge"
{
"1"
{
"Map" "l4d_deadline02"
"DisplayName" "Dead Line Scavenge"
"Image" "maps/l4d_deadline2"
}
}
}
}
</source>
</source>


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[[Category:Left 4 Dead]]
[[Category:Left 4 Dead]]
[[Category:Left 4 Dead 2]]

Revision as of 23:25, 17 February 2010

Deadline

This is the mission metadata file included with the sample Deadline campaign. Feel free to use this as a template for the metadata while for your own custom campaign addons.

Remember the URL in the Website key should point to the home website to your mission and have a download option there! Players who don't have your mission will be directed to this website to get it.

// Mission files describe the metadata needed by campaign-specific add-ons so they can be 
// integrated into Left4Dead. The data in this file is used by the game UI, matchmaking and server.
// Although you may provide multiple Campaigns in one add-on by putting more than one .TXT file 
// in the missions folder, it's generally a good idea to stick to one per add-on.
//
// HOW TO DEBUG MISSION FILES:
//	In the console set "developer 2"
//	Then type "mission_reload"
// This will make the game reload all the mission files and print out every chapter for every mode it
// finds.  It's very useful to ensure that your mission file is being correctly read.

"mission"
{
	// Use a short name, since it is used as a tag on the servers for matching
	// your campaign when looking for a dedicated server.  Generally it should
	// be something unique.  One suggestion to is use your initials and a short
	// abbreviated name for your campaign.
	"Name"		"DeadLine"

	// The version number is used when finding campaigns on dedicated servers
	// and in matchmaking. If you try to connect to someone in matchmaking
	// who has a newer version, you will be directed to download the new
	// version.  You must increment this to the next integer (whole numbers)every
        // time you release an update.
	"Version"       "3"

	// Author is displayed in the UI when people see others playing your
	// campaign.
	"Author"	"Valve"

	// Website is extremely important as people will automatically be sent
	// to this URL if they try to join a friend running your campaign.  This
	// should be the home page for your campaign and it should provide a
	// description, a link to download it, and installation instructions.
	"Website"	"http://media.steampowered.com/apps/513/deadline.html"

	// This name is used when refering to the campaign in the UI.
	"DisplayTitle"	"Dead Line"
	"Description"  	"Catch the last subway... out of hell."

	// Vmt shown behind the end credits when your campaign completes.
        // Note: This item needs to have "vgui\" at the front. It is assumed
	// for the poster and the map thumbnails.
 	"OuttroImage"	"vgui\OutroTitle_Deadline"

	// Loading poster data
	//
	// Note that "posterTitle" and "posterTagline" are often blank as
	// the poster usually includes these in the poster image itself.
	// If you do not provide a poster, a generic default will be used.
	"poster"
	{
		"posterImage"		"LoadingScreen_DeadLine"

		"posterTitle"		""
		"posterTitle_y"		"360"

		"posterTagline"		""
		"posterTagline_y"	"372"

		// Adjust these to align the survivor names on your poster.
		// 0,0 is center of the poster.
		// Adjusting x value moves the names horizontally.
		// Adjusting y value moves the names vertically.
		// Try to space them in a staggered arrangement so that long names do not overlap.
		"bill_player_name_x"	"118"
		"bill_player_name_y"	"-195"

		"louis_player_name_x"	"-53"
		"louis_player_name_y"	"-205"

		"zoey_player_name_x"	"-124"
		"zoey_player_name_y"	"-210"

		"francis_player_name_x"	"31"
		"francis_player_name_y"	"-200"
	}

	// The modes section lists each of your campaign maps and each mode
	// they support.  Depending on how you set up your campaign maps,
	// you can reuse the same bsp for different modes as is the case with 
        // coop and versus in this example. This requires setting up entities
        // that show up or operate differently for different modes.
        //
	// The following modes are supported: "coop", "versus", "survival"
	//
	// Number each map section starting with "1"
	//
	// "Map" is the name of the bsp of the starting map. (do not include
        // an extension)
	// "DisplayName" is the name to use for the chapter of the map.
	// "Image" is the image used for the chapter in the lobby and
	// settings.

	"modes"
	{
		"coop"
		{
			"1"
			{
				"Map" "l4d_deadline01"
				"DisplayName" "Deadline 1"
				"Image" "maps/l4d_deadline"
			}

			"2"
			{
				"Map" "l4d_deadline02"
				"DisplayName" "Deadline 2"
				"Image" "maps/l4d_deadline"
			}
		}

		"versus"
		{
			"1"
			{
				"Map" "l4d_deadline02_vs"
				"DisplayName" "Deadline Versus"
				"Image" "maps/l4d_deadline"
			}
		}	
	
		"survival"
		{
			"1"		
			{
				"Map" "l4d_deadline02"
				"DisplayName" "Dead Line Survival"
				"Image" "maps/l4d_deadline"
			}
		}	
	}

}

Deadline 2

Note how the the mission "Name" does not have any special characters or spaces.

// Mission files describe the metadata needed by campaign-specific add-ons so they can be
// integrated into Left4Dead. The data in this file is used by the game UI, matchmaking and server.
// Although you may provide multiple Campaigns in one add-on by putting more than one .TXT file 
// in the missions folder, it's generally a good idea to stick to one per add-on.
//
// HOW TO DEBUG MISSION FILES:
//	In the console set "developer 2"
//	Then type "mission_reload"
// This will make the game reload all the mission files and print out every chapter for every mode it
// finds.  It's very useful to ensure that your mission file is being correctly read.

"mission"
{
	// Use a short name, since it is used as a tag on the servers for matching
	// your campaign when looking for a dedicated server.  Generally it should
	// be something unique.  One suggestion to is use your initials and a short
	// abbreviated name for your campaign. Avoid spaces and special characters.
	// Do not change the name when you create a revision, as the matchmaking
        // system will consider it a different campaign. Instead, use "Version" and 
        // "DisplayTitle" below to indicate revisions.
	"Name"		"DeadLine2"

	// The version number is used when finding campaigns on dedicated servers
	// and in matchmaking. If you try to connect to someone in matchmaking
	// who has a newer version, you will be directed to download the new
	// version.  You must increment this to the next integer (whole numbers)every
        // time you release an update. (I.E. 1, 2, 3, 4, etc.)
	"Version"       "1"

	// Author is displayed in the UI when people see others playing your
	// campaign.
	"Author"	"Valve"

	// Website is extremely important as people will automatically be sent
	// to this URL if they try to join a friend running your campaign.  This
	// should be the home page for your campaign and it should provide a
	// description, a link to download it, and installation instructions.
	"Website"	"http://media.steampowered.com/apps/513/deadline2.html"

	// This name is used when referring to the campaign in the UI. 
	"DisplayTitle"	"Dead Line (2.0)"
	"Description"  	"Catch the last subway... out of hell... Again!"

	// Vmt shown behind the end credits when your campaign completes.
        // Note: This item needs to have "vgui\" at the front. It is assumed
	// for the poster and the map thumbnails.
 	"OuttroImage"	"vgui\OutroTitle_Deadline2"

	// Loading poster data
	//
	// Note that "posterTitle" and "posterTagline" are often blank as
	// the poster usually includes these in the poster image itself.
	// If you do not provide a poster, a generic default will be used.
	"poster"
	{
		"posterImage"		"LoadingScreen_DeadLine2"
                //Note L4D2 does not position player names over the poster.

	}

	// The modes section lists each of your campaign maps and each mode
	// they support.  Depending on how you set up your campaign maps,
	// you can reuse the same bsp for different modes as is the case with 
        // coop and versus in this example. This requires setting up entities
        // that show up or operate differently for different modes.
        //
	// The following modes are supported: "coop", "versus", "survival"
	//
	// Number each map section starting with "1"
	//
	// "Map" is the name of the bsp of the starting map. (do not include
        // an extension)
	// "DisplayName" is the name to use for the chapter of the map.
	// "Image" is the image used for the chapter in the lobby and
	// settings.

	"modes"
	{
		"coop"
		{
			"1"
			{
				"Map" "l4d_deadline01"
				"DisplayName" "Deadline 1"
				"Image" "maps/l4d_deadline2"
			}

			"2"
			{
				"Map" "l4d_deadline02"
				"DisplayName" "Deadline 2"
				"Image" "maps/l4d_deadline2"
			}
		}

		"versus"
		{
			"1"
			{
				"Map" "l4d_deadline01"
				"DisplayName" "Deadline 1"
				"Image" "maps/l4d_deadline2"
			}

			"2"
			{
				"Map" "l4d_deadline02"
				"DisplayName" "Deadline 2"
				"Image" "maps/l4d_deadline2"
			}
		}	
	
		"survival"
		{
			"1"		
			{
				"Map" "l4d_deadline02"
				"DisplayName" "Dead Line Survival"
				"Image" "maps/l4d_deadline2"
			}
		}	
		"scavenge"
		{
			"1"
			{
				"Map" "l4d_deadline02"
				"DisplayName" "Dead Line Scavenge"
				"Image" "maps/l4d_deadline2"
			}
		}	
	}

}

See also