UnlitTwoTexture: Difference between revisions
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"UnlitTwoTexture_DX6" | "UnlitTwoTexture_DX6" | ||
[[Category: | [[Category:Shaders]] |
Revision as of 08:09, 4 October 2011
- Two textures are mixed evenly and appear at full brightness.
- Used in development to check Displacement material blending ?
Note:This does not work on Orange Box for some reason. Maybe this will get fixed eventually but until then you need to edit the .vmt syntax from "UnlitTwoTexture" to "UnlitTwoTexture_DX6".
Basic VMT syntax
"UnlitTwoTexture"
Orange Box VMT syntax
"UnlitTwoTexture_DX6"