List of Dreamball Particles: Difference between revisions

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List of useful Dreamball particles. Use a [[info_particle_system]] entity to use them. Place the entity where you want the particle to spawn and type the name of the particle in the '''effect_name''' field of the [[info_particle_system]] and set it's active state.
List of useful Dreamball particles. Use a [[info_particle_system]] entity to use them. Place the entity in your map where you want the particle to spawn and type the name of the particle in the '''effect_name''' field of the [[info_particle_system]] and set it's active state.




*'''ice_fire''' - the ice fire seen on the purple poles in Ice World maps
{| {{standard-table}}
*'''checkpoint_bubbles1''' - the spinning bubbles seen at the checkpoints
! Particle effect name !! Description
*'''lamp_fx_a1''' - the small pink glow seen on the blue / orange lamp models
|-
*'''wind_push''' - the wind effect seen on Fans
| ice_fire || The ice fire seen on the purple poles in Ice World maps.
*'''thruster_large_icy''' - the ice thruster used with the 'platform1.mdl' model in Ice World maps
|-
*'''map_win_explode''' - the blue 'explode' effect seen at the end of World maps
| checkpoint_bubbles1 || The floating spinning pink bubbles seen on map [http://developer.valvesoftware.com/wiki/File:Checkpoint.jpg checkpoints.]
*'''chimney_smoke1''' - the smoke from the chimney's in the first Night World map
|-
*'''light_pole_glow1_blue''' -  the blue glow seen on the purple poles in Night World maps
| lamp_fx_a1                 || The small pink glow seen on the blue / orange lamp models.
*'''thruster_small''' - used with the 'platform1.mdl' model for the floating platforms
|-
*'''fire_fire''' - the fire seen on the purple poles in Lava World maps
| wind_push || The wind effect seen on Fans.
*'''orb01''' - blue orb explosion seen in Orb Hunt maps
|-
**'''orb01_green''' - same orb but in green
| thruster_large_icy || The ice thruster used with the 'platform1.mdl' model in Ice World maps.
*'''warp_explosion1''' - a refract warp explosion, usually used with the orb01 effect
|-
**'''warp_explosion2''' - another similar refract warp explosion, usually used with the orb01_green effect
| map_win_explode || The blue 'explode' effect seen at the end of World maps.
*'''checkpoint_red''' - the red flicker glow above the checkpoint models
|-
**'''checkpoint_blue''' - same but in blue
| chimney_smoke1 || The smoke from the chimney's in the first Night World map.
*'''ballswitch1''' - the blue spark explosion seen on marble model switchers
|-
*'''powerup_jump_equiped1''' - the blue spinning bubbles used on jump powerup enables
| light_pole_glow1_blue || The blue glow seen on the purple poles in Night World maps.
*'''smoke_blackbillow1_skybox''' - big smoke trail - use in a 3D skybox
|-
*'''achieved''' - the mini firework burst from achievement unlocks
| thruster_small || Blue thruster used with the 'platform1.mdl' model for the floating platforms.
|-
| fire_fire || The fire seen on the purple poles in Lava World maps.
|-
| orb01 || Blue orb explosion seen in [[Dreamball:Orb Hunt|Orb Hunt]] maps.
|-
| orb01_green || Same orb but in green.
|-
| warp_explosion1 || A [[refract]] warp explosion, usually used with the orb01 effect.
|-
| warp_explosion2 || Another similar refract warp explosion, usually used with the orb01_green effect.
|-
| checkpoint_red || The red flicker glow above the [http://developer.valvesoftware.com/wiki/File:Checkpoint.jpg checkpoints] models.
|-
| checkpoint_blue || Same but in blue.
|-
| ballswitch1 || The blue spark explosion seen on marble model switchers.
|-
| powerup_jump_equiped1 || The blue spinning bubbles used on jump powerup enables.
|-
| smoke_blackbillow1_skybox || big smoke trail - use in a [[3D Skybox]].
|-
| achieved || The mini firework burst seen from achievement unlocks.
|-
|}
 


==See Also==
==See Also==

Revision as of 21:54, 29 June 2009

List of useful Dreamball particles. Use a info_particle_system entity to use them. Place the entity in your map where you want the particle to spawn and type the name of the particle in the effect_name field of the info_particle_system and set it's active state.


Particle effect name Description
ice_fire The ice fire seen on the purple poles in Ice World maps.
checkpoint_bubbles1 The floating spinning pink bubbles seen on map checkpoints.
lamp_fx_a1 The small pink glow seen on the blue / orange lamp models.
wind_push The wind effect seen on Fans.
thruster_large_icy The ice thruster used with the 'platform1.mdl' model in Ice World maps.
map_win_explode The blue 'explode' effect seen at the end of World maps.
chimney_smoke1 The smoke from the chimney's in the first Night World map.
light_pole_glow1_blue The blue glow seen on the purple poles in Night World maps.
thruster_small Blue thruster used with the 'platform1.mdl' model for the floating platforms.
fire_fire The fire seen on the purple poles in Lava World maps.
orb01 Blue orb explosion seen in Orb Hunt maps.
orb01_green Same orb but in green.
warp_explosion1 A refract warp explosion, usually used with the orb01 effect.
warp_explosion2 Another similar refract warp explosion, usually used with the orb01_green effect.
checkpoint_red The red flicker glow above the checkpoints models.
checkpoint_blue Same but in blue.
ballswitch1 The blue spark explosion seen on marble model switchers.
powerup_jump_equiped1 The blue spinning bubbles used on jump powerup enables.
smoke_blackbillow1_skybox big smoke trail - use in a 3D Skybox.
achieved The mini firework burst seen from achievement unlocks.


See Also