Func viscluster: Difference between revisions

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(noted Hammer bug)
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{{Base brush ep2}} It is a [[Vvis|VVIS]]-optimising [[internal entity]] that allows you to manually tell VVIS that the [[visleaf|leaves]] inside its volume can all see each other. This is useful in large open areas where visibility calculations would otherwise take a very, ''very'' long time to complete. It should be textured with <code>tools\toolstrigger</code>.
{{Base brush ep2|func_viscluster|internal=true}} It allows you to manually tell [[VVIS]] that the [[visleaf|leaves]] inside its volume can all see each other. This is useful in large open areas where visibility calculations would otherwise take a very, ''very'' long time to complete. It should be textured with <code>tools\toolstrigger</code>.


This entity does '''not''' change the location or number of leaves. See [[Visibility optimization]] to improve performance!
{{note|This entity does '''not''' change the location of or number of leaves in a map. See [[Visibility optimization]] for how to do this.}}


{{warning|The brush should not cross the surface of [[Water (shader)|water]]. If it needs to, create a second, separate entity on the other side.}}
{{warning|The brush should not cross the surface of a [[Water (shader)|water material]]. If it really does need to, create a second, separate entity on the other side.}}
 
{{bug|A viscluster will appear to be merging leaves inside its volume together in Hammer's visleaf preview (''Map > Load Portal File''). This is not actually happening!}}


[[Category:Optimisation Brush Entities]]
[[Category:Optimisation Brush Entities]]
{{wrongtitle|title=func_viscluster}}

Revision as of 02:23, 10 August 2009

Template:Base brush ep2 It allows you to manually tell VVIS that the leaves inside its volume can all see each other. This is useful in large open areas where visibility calculations would otherwise take a very, very long time to complete. It should be textured with tools\toolstrigger.

Note.pngNote:This entity does not change the location of or number of leaves in a map. See Visibility optimization for how to do this.
Warning.pngWarning:The brush should not cross the surface of a water material. If it really does need to, create a second, separate entity on the other side.
Icon-Bug.pngBug:A viscluster will appear to be merging leaves inside its volume together in Hammer's visleaf preview (Map > Load Portal File). This is not actually happening!  [todo tested in ?]