Valve Time: Difference between revisions
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|In large updates [http://store.steampowered.com/news/1551/ starting in five months] and [http://steamgames.com/tf2/goldrush/ continuing] [http://steamgames.com/tf2/pyro/ over] [http://steamgames.com/tf2/heavy/ the] [http://www.teamfortress.com/scoutupdate next] [http://www.teamfortress.com/sniper_vs_spy two years] | |In large updates [http://store.steampowered.com/news/1551/ starting in five months] and [http://steamgames.com/tf2/goldrush/ continuing] [http://steamgames.com/tf2/pyro/ over] [http://steamgames.com/tf2/heavy/ the] [http://www.teamfortress.com/scoutupdate next] [http://www.teamfortress.com/sniper_vs_spy two years] | ||
|- | |- | ||
|[http://storefront.steampowered.com/Steam/Marketing/message/1426/ | |'''[http://storefront.steampowered.com/Steam/Marketing/message/1426/ "within the month" ''(Feb 1st)'']:''' | ||
[http://www.computerandvideogames.com/article.php?id=185631&site=cvg "just after" April 15th]''':''' | |||
[http://www.shacknews.com/onearticle.x/51941 "the week of April 20th"] | |||
|[http://store.steampowered.com/news/1552/ April 29th] | |[http://store.steampowered.com/news/1552/ April 29th] | ||
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|[[SDK_workaround|Until the problem is fixed with an | |[[SDK_workaround|Until the problem is fixed with an | ||
SDK update]] | SDK update]] | ||
| For | | For the engine after the engine after this (where everything but our tools has changed) | ||
|- | |- | ||
|Early November 2008 | | '''Early 2008:''' | ||
[http://www.shacknews.com/onearticle.x/50710 Late Summer 2008]''':''' | |||
[http://www.gamespot.com/news/6192872.html Early November 2008] | |||
| [http://www.shacknews.com/onearticle.x/54372 November 18 2008] | | [http://www.shacknews.com/onearticle.x/54372 November 18 2008] | ||
|- | |- |
Revision as of 20:35, 25 May 2009
Valve Time Actual Time In a few minutes At 11:38AM the following morning (Any Steam game release date) 10 hours into that day (Pacific Time) Coming tomorrow at 11AM Coming tomorrow at 2PM Today Tonight at 11:49 PM, Pacific time (This was the actual time the TF2 Public Beta went live.) This week Next week This year 1 2 Next year 1 2 Q1 The third week of Q2 (This year's) holiday season Fall of next year Beginning in (next month)... Beginning in the month after the stated one Shortly In six months We're finishing this feature up now We've just finished the concept and we'll start working on it in the coming weeks (see below) In the coming weeks In large updates starting in five months and continuing over the next two years "within the month" (Feb 1st): April 29th January or maybe even March May 23 Christmas of 2007 Coincident with the Rapture
Until the problem is fixed with an SDK update For the engine after the engine after this (where everything but our tools has changed) Early 2008: November 18 2008 October 2nd October 3rd Monday Monday-ish (Monday depending on your time zone) (This was what Monday's announcement date changed to on http://steamgames.com/tf2/heavy/ within an hour before it went live.)
Within About an Hour 5 Hours Later Later this week In 3 weeks When we started working on TF2 22 years ago (putting the date 11 years before the initial release of Team Fortress)