3DS Max: Difference between revisions

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== Tutorials ==
== Tutorials ==
* [http://www.codersoft.net/trespass/3dsmax_tut/index.htm Making props using 3ds Max] by coder0xff
* [[Flexes_with_3DS_Max|Making flexes using 3ds Max]] by Cannonfodder commented by Snotball
* [[Flexes_with_3DS_Max|Making flexes using 3ds Max]] by Cannonfodder commented by Snotball
* [[Creating_Flex_VTA_files_with_3D_Studio_Max|Creating Flex VTA files with 3D Studio Max]] using Wunderboy's VTA exporter.
* [[Creating_Flex_VTA_files_with_3D_Studio_Max|Creating Flex VTA files with 3D Studio Max]] using Wunderboy's VTA exporter.

Revision as of 08:38, 28 June 2009

One of the most popular modeling programs in game design, it is a very powerful toolbox. Discreet, a division of Autodesk, makes this program along with several others for creative professionals, in not only the entertainment software industry, but for motion pictures, visualization, architecture, and many other professions. 3ds Max comes with several options for modeling solids, including polygonal modeling, NURBS modeling, and patch modeling.

GMax, a free version of this program specifically designed for modding games has been discontinued.

Tutorials

Plugins

External links