Func clip vphysics: Difference between revisions

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m (Seems to block things (stickies/pipes) in TF2 now?)
m (bug report)
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==Entity Description==
==Entity Description==
A [[Entity#Brush_entities|brush entity]] that is considered solid to [[VPhysics|vphysics]]; in layman's terms, an invisible wall.
A [[Entity#Brush_entities|brush entity]] that is considered solid to [[VPhysics|vphysics]]; in layman's terms, an invisible wall.
{{bug|"Start Disabled" will not work. It must be disabled by another entity.}}


==Availability==
==Availability==

Revision as of 22:23, 27 January 2011

Template:Wrongtitle Template:Base brush

Entity Description

A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.

Icon-Bug.pngBug:"Start Disabled" will not work. It must be disabled by another entity.  [todo tested in ?]

Availability

Template:In game Template:Game-base In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • filtername
<filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.

Inputs

Outputs