Resource list (Source): Difference between revisions

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A [[.res]] file accompanies a [[.bsp]] file when the map uses custom content.  The [[.res|.res's]] filename is the same as the map's.  and has the same name. It contains something like:
A [[RES]] file accompanies a [[BSP]] file when the map uses custom content.  The [[RES|RES's]] filename is the same as the map's.  and has the same name. It contains something like:


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'''''Note:''' You don't have to precache the [[.bsp]], [[Wikipedia:.txt|.txt]], [[.res]], [[.ain]], or [[.nav]] file. They're already precached by the game automatically.''
'''''Note:''' You don't have to precache the [[BSP]], [[Wikipedia:.txt|.txt]], [[RES]], [[AIN]], or [[NAV]] file. They're already precached by the game automatically.''


There's a couple of programs out there to help with this:
There's a couple of programs out there to help with this:

Revision as of 06:12, 11 October 2005

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A RES file accompanies a BSP file when the map uses custom content. The RES's filename is the same as the map's. and has the same name. It contains something like:

"Resources" 
{ 
	"materials/materialsubfolder/material name.vmt"	"file" 
	"materials/materialsubfolder/material name.vtf"	"file" 
}

Note: You don't have to precache the BSP, .txt, RES, AIN, or NAV file. They're already precached by the game automatically.

There's a couple of programs out there to help with this:

RESGen is a tool to create .res files for Half-Life: http://www.thezproject.org/projects.php?pid=2

ResMaker: http://halflife2.filefront.com/file/HalfLife_2_CS_Source_ResMaker;34374