Talk:Navigation Meshes (L4D): Difference between revisions
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(HUGE .nav file generated during nav_analyze) |
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Well, I tried. Have no idea how to use this wiki efficiently, but hopefully this article will be useful if not well worded. --[[User:Alfonzo|Alfonzo]] 07:03, 25 March 2009 (UTC) | Well, I tried. Have no idea how to use this wiki efficiently, but hopefully this article will be useful if not well worded. --[[User:Alfonzo|Alfonzo]] 07:03, 25 March 2009 (UTC) | ||
:If anything, it's a good start, lots of useful info. Btw, did you see [[L4D Mapping Notes|this page]]? There's a lot of similar content there as well, you can add it into this page here if you want. --[[User:Brandished|brandished]] 17:07, 27 March 2009 (UTC) | :If anything, it's a good start, lots of useful info. Btw, did you see [[L4D Mapping Notes|this page]]? There's a lot of similar content there as well, you can add it into this page here if you want. --[[User:Brandished|brandished]] 17:07, 27 March 2009 (UTC) | ||
==HUGE .nav file generated== | |||
Does someone already faced this problem when the .nav file is like 5 MB wide after the nav_generate and 90 MB after the nav_analyze? It's a hell of a big .nav file, I'm surprised it doesn't cause any trouble to load it, but I'm also surprised that the file grew 18 times during the nav_analyze. It's a large map with a rough terrain, using many displacements and a great playable surface, but still... is there a way to optimize it? Am I missing something? I don't feel like merging all of these thousands of little squares at hand... --[[User:NykO18|NykO18]] 14:59, 15 April 2009 (UTC) |
Revision as of 07:59, 15 April 2009
Well, I tried. Have no idea how to use this wiki efficiently, but hopefully this article will be useful if not well worded. --Alfonzo 07:03, 25 March 2009 (UTC)
- If anything, it's a good start, lots of useful info. Btw, did you see this page? There's a lot of similar content there as well, you can add it into this page here if you want. --brandished 17:07, 27 March 2009 (UTC)
Does someone already faced this problem when the .nav file is like 5 MB wide after the nav_generate and 90 MB after the nav_analyze? It's a hell of a big .nav file, I'm surprised it doesn't cause any trouble to load it, but I'm also surprised that the file grew 18 times during the nav_analyze. It's a large map with a rough terrain, using many displacements and a great playable surface, but still... is there a way to optimize it? Am I missing something? I don't feel like merging all of these thousands of little squares at hand... --NykO18 14:59, 15 April 2009 (UTC)