Compile Errors: Difference between revisions

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{{cleanup}}
[[category:Level Design]]
[[category:Level Design]]
== '''Work In Progress''' ==
== '''Work In Progress''' ==

Revision as of 22:29, 9 October 2005

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Work In Progress

If you wish to submit, please GREP "error" on the util. source folder - and then try and translate the code to what it should mean for a level designer.

EG;

Bad detail brush side

The side that is getting referenced is either larger or smaller then that of the currant side - this means that the BSP has made an error when splitting. To fix, look at what you have done to you level after your last compile, and check for large sided cylinders, or rhombus that penetrate a brush, and replace with smaller less complex brushes. The error can also be caused by vertex manipulation, or clipping brushes, at complex angels.

This is of course a WIKI, if you find a cause to be incorrect, please fell free to edit.

Common Terms

  • Node -- The brush, side, area, location, etc, that the complier is computing.
  • XXX -- Replace with a brush number or otherwise unique identifier.
  • filename.cpp / filename.h -- These are for WIKI Editors to know what files have been done.


General Errors

"The system cannot find the file specified"

Be sure you typed your filename correctly, excluding any dashes, periods, etc. If it persists, try typing the file extention as you save it.

BSP

brushbsp.cpp

Bad planenum

The editor did not save the File Correctly - Resave and compile. This can also be caused by more then one brush overlapping each other - Normally Caused by a bad Carve.

Tried parent

The node in the compile has no parent node - this is very rare, but will most likely be caused by vertex manipulation errors passing through hammers safe guard. Think of a box but the whole box is only one side.

XXX with splits

The brush face has been split, and is a big no, no. The best way to try and fix it is to look for tiny brush penetrations, such as the tip of a spike on touching the side of a 1 x 1 x 1 brush.