Prop dynamic ornament: Difference between revisions
		
		
		
		
		
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| m (Robot: Automated text replacement  (-\{\|\r +{| class=standard-table)) |  (Cleanup) | ||
| Line 1: | Line 1: | ||
| {{ | {{base point|prop_dynamic_ornament}} It is a way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.  | ||
| {{in code|class=class_c_ornament_prop.html COrnamentProp|file=props_8cpp-source.html props.cpp}} | {{in code|class=class_c_ornament_prop.html COrnamentProp|file=props_8cpp-source.html props.cpp}} | ||
| ==Keyvalues== | == Keyvalues == | ||
| {{KV|Target Entity|string|Name of the entity that this ornament should attach to, at startup.}} | |||
| {{KV prop_dynamic_base}} | |||
| ==Flags== | == Flags == | ||
| {{Fl prop_dynamic_base}} | |||
| ==Inputs== | == Inputs == | ||
| {{IO|SetAttached|Attach the ornament to a different entity. Parameter should be the name of entity to attach to.|param=string}} | |||
| {{IO|Detach|Detach from the Target Entity and become invisible. The ornament can be re-attached with the <code>SetAttached</code> input.|param=string}} | |||
| {{I prop_dynamic_base}} | |||
| ==Outputs== | == Outputs == | ||
| {{O prop_dynamic_base}} | |||
Revision as of 15:43, 28 July 2011
Template:Base point It is a way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.
Keyvalues
- Target Entity ([todo internal name (i)]) <string>
- Name of the entity that this ornament should attach to, at startup.
Flags
Inputs
- SetAttached <string>
- Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
- Detach <string>
- Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttachedinput.