Env spark: Difference between revisions
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Note:By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a situation like in the picture on the right, you must use the Directional flag and direct the entity downwards.
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{{ | {{base point|env_spark}} | ||
[[File:env_spark.jpg|thumb|300px|right|env_spark with directional, glowing medium sized sparks]] | |||
==Entity Description== | ==Entity Description== | ||
[[ | [[File:{{PAGENAME}}.png|left]]An entity used to create sparks at its origin. | ||
{{note|By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a situation like in the picture on the right, you must use the '''Directional''' flag and direct the entity downwards.}} | {{note|By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a situation like in the picture on the right, you must use the '''Directional''' flag and direct the entity downwards.}} | ||
== Keyvalues == | |||
{{KV|Max Delay|string|The longest delay between sparks (in seconds).}} | |||
{{KV|Magnitude|choices|The size of the sparks.}} | |||
:* 1 : Small | |||
:* 2 : Medium | |||
:* 5 : Large | |||
:* 8 : Huge | |||
: | {{KV|Spark Trail Length|choices|Length of the spark trails.}} | ||
:* 1 : Short | |||
:* 2 : Medium | |||
:* 3 : Long | |||
{{KV Targetname}} | |||
{{KV Parentname}} | |||
{{KV Angles}} | |||
| | |||
== Flags == | |||
* 64 : Start ON | * 64 : Start ON | ||
* 128 : Glow | * 128 : Glow | ||
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* 512 : Directional | * 512 : Directional | ||
==Inputs== | == Inputs == | ||
{{IO|StartSpark|Start the spark effect.}} | |||
{{IO|StopSpark|Stop the spark effect.}} | |||
{{IO|ToggleSpark|Toggle the on/off state of the spark effect.}} | |||
{{IO|SparkOnce|Spark once.}} | |||
{{I Targetname}} | |||
{{I Parentname}} | |||
==Outputs== | == Outputs == | ||
{{O Targetname}} | |||
[[Category:Special effects]] |
Revision as of 10:19, 7 June 2011
Entity Description
An entity used to create sparks at its origin.

Keyvalues
- Magnitude ([todo internal name (i)]) <choices>
- The size of the sparks.
- 1 : Small
- 2 : Medium
- 5 : Large
- 8 : Huge
- Spark Trail Length ([todo internal name (i)]) <choices>
- Length of the spark trails.
- 1 : Short
- 2 : Medium
- 3 : Long
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 64 : Start ON
- 128 : Glow
- 256 : Silent
- 512 : Directional
Inputs
- StartSpark
- Start the spark effect.
- StopSpark
- Stop the spark effect.
- ToggleSpark
- Toggle the on/off state of the spark effect.
- SparkOnce
- Spark once.
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.