Prop portal: Difference between revisions
		
		
		
		
		
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m (Robot: fixing template case.)  | 
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{{  | {{portal series point|prop_portal}}  | ||
==Entity Description==  | ==Entity Description==  | ||
A prop representing one of the two portals.  | A prop representing one of the two portals.  | ||
==Keyvalues==  | ==Keyvalues==  | ||
* {{KV Targetname}}  | * {{KV Targetname}}  | ||
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* '''LinkageGroupID'''    | * '''LinkageGroupID'''    | ||
:<interger> Portal pair ID that it belongs to.  | :<interger> Portal pair ID that it belongs to.  | ||
==Inputs==  | ==Inputs==  | ||
* {{I Targetname}}  | * {{I Targetname}}  | ||
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* '''NewLocation'''  | * '''NewLocation'''  | ||
:<string> Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'.  | :<string> Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'.  | ||
==Outputs==  | ==Outputs==  | ||
* {{O Targetname}}  | * {{O Targetname}}  | ||
* '''OnPlacedSuccessfully'''  | * '''OnPlacedSuccessfully'''  | ||
: Fired when portal spawns successfully  | : Fired when portal spawns successfully  | ||
Revision as of 05:06, 23 April 2011
Entity Description
A prop representing one of the two portals.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- PortalTwo
 
- <boolean> Is this portal an orange portal?
 
- Activated
 
- <boolean> Is this portal activated at start?
 
- LinkageGroupID
 
- <interger> Portal pair ID that it belongs to.
 
Inputs
- SetName
 
- <string> Naming your portals is fun
 
- SetActivatedState <boolean>
 
- Set Activated
 
- Fizzle
 
- Fizzle and remove
 
- NewLocation
 
- <string> Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'.
 
Outputs
- OnPlacedSuccessfully
 
- Fired when portal spawns successfully