Game end: Difference between revisions

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==Entity Description==
==Entity Description==
[[Image:Game end.png|left]]An entity that ends a multiplayer game. Does not work in single-player games.
[[Image:Game end.png|left]]An [[entity]] that ends a multiplayer game. Does not work in single-player games.
* {{map_properties}}
* {{map_properties}}
{{clr}}
{{clr}}

Revision as of 18:51, 21 November 2010

Template:Wrongtitle Template:Base point


Entity Description

Game end.png

An entity that ends a multiplayer game. Does not work in single-player games.

In code it is represented by class CGameEnd, defined in maprules.cpp.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • master
<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Inputs

  • EndGame
End the multiplayer game.

Outputs