Phys keepupright: Difference between revisions
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{{ | {{base point|phys_keepupright}} It is a controller that tries to keep an entity facing a particular direction. | ||
== | == Keyvalues == | ||
{{KV|Target Entity|target_destination|The entity to align to the desired angles.}} | |||
{{KV|Angular Limit|float|The maximum angular velocity that this controller can compensate for, in degrees per second.}} | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
== | == Flags == | ||
* | * 1 : Start inactive | ||
: | |||
== | == Inputs == | ||
{{IO|TurnOn|Enable the controller.}} | |||
{{IO|TurnOff|Disable the controller.}} | |||
{{I Targetname}} | |||
== Outputs == | |||
{{O Targetname}} | |||
==Outputs== | |||
Revision as of 08:19, 27 July 2011
Template:Base point It is a controller that tries to keep an entity facing a particular direction.
Keyvalues
- Target Entity ([todo internal name (i)]) <targetname>
- The entity to align to the desired angles.
- Angular Limit ([todo internal name (i)]) <float>
- The maximum angular velocity that this controller can compensate for, in degrees per second.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Start inactive
Inputs
- TurnOn
- Enable the controller.
- TurnOff
- Disable the controller.