Trigger autosave: Difference between revisions
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== Entity description == | == Entity description == | ||
A [[brush entity]] that | A [[brush entity]] that [[trigger]]s an auto-save when the player enters its volume. | ||
{{sensor_brush}} | {{sensor_brush}} | ||
Revision as of 17:40, 21 September 2010
Entity description
A brush entity that triggers an auto-save when the player enters its volume.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- NewLevelUnit
- <boolean> If set, any savedata from previous levels will be discarded, typically reducing savegame file sizes; it should only be used when the player cannot backtrack to previous levels.
- master
- <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- DangerousTimer
- <float> The number of seconds the player must survive before this autosave takes effect.