Env sprite: Difference between revisions
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Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame and World Space Glow.
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{{base_point|env_sprite}} It creates a [[sprite]] in the world. Sprites always face the player, unless they are restricted to rotating on certain axes as specified in the [[VTF]] compile parameters (in which case you should be using [[env_sprite_oriented]]). __NOTOC__ | |||
{{base_point|env_sprite}} | |||
{{note|The only [[Render Modes|render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'' and ''World Space Glow''.}} | |||
== See also == | |||
* | * [[env_sprite_oriented]] | ||
* [[env_fire]] | |||
* [[env_steam]] | |||
* [[env_lightglow]] | |||
== Keyvalues == | |||
{{KV env_sprite}} | |||
== Flags == | == Flags == | ||
{{Fl env_sprite}} | |||
== Inputs == | == Inputs == | ||
{{I env_sprite}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} |
Revision as of 02:35, 24 July 2009
Template:Base point It creates a sprite in the world. Sprites always face the player, unless they are restricted to rotating on certain axes as specified in the VTF compile parameters (in which case you should be using env_sprite_oriented).
