Game ragdoll manager: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
An entity to control the number of | An [[entity]] to control the number of [[ragdoll]]s, if they are flagged to fade, (server-side in the world, for performance reasons. | ||
{{map_properties}} | {{map_properties}} |
Revision as of 18:54, 21 November 2010
Template:Wrongtitle Template:Base point
Entity Description
An entity to control the number of ragdolls, if they are flagged to fade, (server-side in the world, for performance reasons.
- See also Physics and Ragdolls and Prop Types Overview.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- MaxRagdollCount
- <integer> Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade).
- Set to -1 if you want to use the default value (g_ragdoll_maxcount).
- SaveImportant (in all games since
)
- <boolean> If set, the ragdoll manager will not clean up ally ragdolls
Inputs
- SetMaxRagdollCount <integer>
- Set the Max Ragdoll Count.