Item healthvial: Difference between revisions
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{{wrongtitle|title=item_healthvial}} | {{wrongtitle|title=item_healthvial}} | ||
{{hl2 point|item_healthvial}} | |||
==Entity Description== | ==Entity Description== |
Revision as of 11:57, 26 July 2011
Template:Wrongtitle Template:Hl2 point
Entity Description
This item restores a smaller amount of health points for players on pickup. This amount is defined by the sk_healthvial value - 10 by default.
Dedicated Console Variables
- sk_healthvial (Default: 10)
- <integer> Amount of health restored. (This amount is unaffected by difficulty settings.)
Keyvalues
- Item:
Inputs
- Item:
Outputs
- Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.