Item box buckshot: Difference between revisions
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* At the "Normal" (<code>skill 2</code>) setting the box will provide 20 shells. | * At the "Normal" (<code>skill 2</code>) setting the box will provide 20 shells. | ||
* At the "Hard" (<code>skill 3</code>) setting the box will provide 12 shells. | * At the "Hard" (<code>skill 3</code>) setting the box will provide 12 shells. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 08:10, 19 December 2010
Entity Description
A box of 12 gauge buckshot shotgun shells that will provide ammunition for the shotgun.
Despite the appearance of its model, the amount of ammo the box will provide depends on the current difficulty setting:
- At the "Easy" (
skill 1
) setting the box will provide 24 shells. - At the "Normal" (
skill 2
) setting the box will provide 20 shells. - At the "Hard" (
skill 3
) setting the box will provide 12 shells.
Keyvalues
- Item:
Inputs
- Item:
Outputs
- Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.