Dod bomb target: Difference between revisions
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Note:Entity is missing from the valve dod.fgd file - june 28 2006 update
m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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: <target_destination> Control point which the entity captures, or helps capture, when detonated | : <target_destination> Control point which the entity captures, or helps capture, when detonated | ||
* {{ | * {{KV EnableDisable}} | ||
* {{KV Angles}} | * {{KV Angles}} |
Revision as of 19:46, 19 January 2009

Entity Description
This entity is represented visually by a grey or yellow outline of weapon_basebomb. In turn it represents a detonation location within the map.
Keyvalues
- targetname
- <string> Name given to the entity
- bombing_team
- <choices> The team that will be placing a bomb at this point
Value Description 1 Both 2 Allies 3 Axis
- target_control_point
- <target_destination> Control point which the entity captures, or helps capture, when detonated
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnBombExploded
- Sent when the bomb explodes
- OnBombPlanted
- Sent when a bomb is planted
- OnBombDefused
- Sent when a bomb is defused
- OnKillPlanter
- Sent when a player who is planting a bomb dies
Note:May not work
- OnKillDefuser
- Sent when a player who is defusing a bomb dies
Note:May not work