Env bubbles: Difference between revisions

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{{wrongtitle|title=env_bubbles}}
env_bubbles


==Entity Description==
An entity used to create a volume in which to spawn bubbles.
An entity used to create a volume in which to spawn bubbles.


KEYS
==Availability==
{{in game|brush}} {{game-base}}.
{{in code|class=CBubbling|file=effects.cpp}}


Name targetname <target_source> The name that other entities refer to this entity by.
==Keyvalues==
*{{kv targetname}}
*{{kv parentname}}
*'''density'''
:<integer> Bubble density
*'''frequency'''
:<integer> Bubble emission frequency, in bubbles per second.
*'''current'''
:<integer> The speed of the water current in the volume, in inches per second. Used to move the bubbles.


Parent parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
==Flags==
*1 : Start Off


Bubble density density <integer>  
==Inputs==
*{{i targetname}}
*{{i parentname}}
*'''Activate'''
:Activates the bubbles.
*'''Deactivate'''
:Deactivates the bubbles.
*'''Toggle'''
:Toggles the bubbles on and off.
*'''SetDensity <integer>'''
:Sets the bubble density.
*'''SetFrequency <integer>'''
:Sets bubble emission rate in bubbles per second.
*'''SetCurrent <integer>'''
:Sets current speed in inches per second.


Bubble frequency frequency <integer>
==Outputs==
*{{o targetname}}


Speed of Current current <integer> The speed of the water current in the volume, used to move the bubbles.
[[Category:Entities]]
 
spawnflags spawnflags <flags>
 
 
INPUTS
 
Kill Removes this entity from the world.
 
KillHierarchy Removes this entity and all its children from the world.
 
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
 
FireUser1 Causes this entity's OnUser1 output to be fired.
 
FireUser2 Causes this entity's OnUser2 output to be fired.
 
FireUser3 Causes this entity's OnUser3 output to be fired.
 
FireUser4 Causes this entity's OnUser4 output to be fired.
 
SetParent <string> Changes the entity's parent in the movement hierarchy.
 
SetParentAttachment <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
 
ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
Activate Activates the bubbles.
 
Deactivate Deactivates the bubbles.
 
Toggle Toggles the bubbles on and off.
 
SetDensity <integer> Sets the bubble density.
 
SetFrequency <integer> Sets bubble emission rate in bubbles per second.
 
SetCurrent <integer> Sets current speed in inches per second.
 
 
OUTPUTS
 
OnUser1 Fired in response to FireUser1 input.
 
OnUser2 Fired in response to FireUser2 input.
 
OnUser3 Fired in response to FireUser3 input.
 
OnUser4 Fired in response to FireUser4 input.

Revision as of 17:42, 7 October 2005

Template:Wrongtitle

Entity Description

An entity used to create a volume in which to spawn bubbles.

Availability

Template:In game Template:Game-base. Template:In code

Keyvalues

<integer> Bubble density
  • frequency
<integer> Bubble emission frequency, in bubbles per second.
  • current
<integer> The speed of the water current in the volume, in inches per second. Used to move the bubbles.

Flags

  • 1 : Start Off

Inputs

Activates the bubbles.
  • Deactivate
Deactivates the bubbles.
  • Toggle
Toggles the bubbles on and off.
  • SetDensity <integer>
Sets the bubble density.
  • SetFrequency <integer>
Sets bubble emission rate in bubbles per second.
  • SetCurrent <integer>
Sets current speed in inches per second.

Outputs