Func vehicleclip: Difference between revisions
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m (Robot: fixing template case.) |
m (Robot: fixing template case.) |
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*{{kv targetname}} | *{{kv targetname}} | ||
*{{kv parentname}} | *{{kv parentname}} | ||
*{{ | *{{KV Global}} | ||
==Flags== | ==Flags== |
Revision as of 19:47, 19 January 2009
(Description should be clarified.)
Entity Description
Vehicle Clip. Stops vehicle entities (i.e. airboat, jeep, jalopy) Should be used with the tools/toolscontrolclip
texture.
Availability
Template:In game Template:Game Template:In code
Keyvalues
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
Flags
None.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Kill
- Removes this entity from the world