Env firesource: Difference between revisions
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== Inputs == | == Inputs == | ||
* {{ | * {{I Targetname}} | ||
* {{I Parentname}} | * {{I Parentname}} |
Revision as of 19:37, 19 January 2009
Template:Wrongtitle Template:Base point
Entity description
An entity that provides heat to all nearby env_fire entities. Cannot be extinguished.
Keyvalues
- fireradius
- <float> The radius around this entity in which to provide heat..
- firedamage
- <float> Amount of heat 'damage' to apply to
env_fire
entities within the radius.
Flags
- 1 : Start On
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Enable
- Enable fire source.
- Disable
- Disable fire source.