Dod bomb target: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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* {{kv enabledisable}}
* {{kv enabledisable}}


* {{kv angles}}
* {{KV Angles}}


==Inputs ==
==Inputs ==

Revision as of 19:42, 19 January 2009

Template:Wrongtitle

Note.pngNote:Entity is missing from the valve dod.fgd file - june 28 2006 update

Entity Description

This entity is represented visually by a grey or yellow outline of weapon_basebomb. In turn it represents a detonation location within the map.

Keyvalues

  • targetname
<string> Name given to the entity
  • bombing_team
<choices> The team that will be placing a bomb at this point
Value Description
1 Both
2 Allies
3 Axis
  • target_control_point
<target_destination> Control point which the entity captures, or helps capture, when detonated
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

  • OnBombExploded
Sent when the bomb explodes
  • OnBombPlanted
Sent when a bomb is planted
  • OnBombDefused
Sent when a bomb is defused
  • OnKillPlanter
Sent when a player who is planting a bomb dies
Note.pngNote:May not work
  • OnKillDefuser
Sent when a player who is defusing a bomb dies
Note.pngNote:May not work

See Also