Func tank: Difference between revisions
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m (Robot: fixing template case.) |
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==Flags== | ==Flags== | ||
*{{ | *{{Fl BaseTank}} | ||
*8192 : Ignore range when making viewcone checks | *8192 : Ignore range when making viewcone checks | ||
*256 : Aiming Assistance (Player Only) | *256 : Aiming Assistance (Player Only) |
Revision as of 19:22, 19 January 2009
Entity Description
A brush entity that functions as a gun turret. Template:Brushmodel
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Template:Kv basetank
- bullet
- <choices> Bullets. Obsolete (in all games since
). If you are mapping for HL2, and don't see this keyvalue, it's probably because you updated hammer for Episode 1. Simply add it in manually without SmartEdit. This keyvalue must be used with HL2.
Literal value Description 0 None 1 Pistol 2 SMG1 3 AR2 4 Laser
- ammotype (in all games since
)
- <choices> Ammo type. Cannot be used with HL2 (see above).
Literal Value Description None Pistol Pistol SMG1 SMG1 AR2 AR2 CombineHeavyCannon Combine Heavy Cannon
Flags
- {| class="mw-collapsible mw-collapsed" style="background:rgba(0,0,0,0.05) ;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTank flags |
- Active : [1]
- Player : [2] !FGD
- Humans : [4] !FGD
- Aliens : [8] !FGD
- Only Direct
- The tank will only fire if it's target is in direct line of sight. : [16]
- Controllable (by player) : [32]
- Damage Kick : [64]
- Aim at a particular position : [128] !FGD
- Aim assistance : [256] !FGD
- NPC : [512] !FGD
- NPC Controllable : [1024]
- NPC Set Controller : [2048]
- Allow friendlies to hit player : [4096]
- Don't use range as a factor in determining if something is in view cone : [8192] !FGD
- Non-solid. : [32768]
- Sound on : [65536] !FGD
- Perfect accuracy every 3rd shot at player : [131072]
|}
- 8192 : Ignore range when making viewcone checks
- 256 : Aiming Assistance (Player Only)
Inputs
- {| class="mw-collapsible mw-collapsed" style="background:rgba(0,0,0,0.05) ;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTank inputs |
- Activate
- Turn the tank on.
- Deactivate
- Turn the tank off (go dormant).
- SetFireRate <float >
- How fast to fire (0 = don't fire).
- SetDamage <integer >
- Set the Damage Per Bullet keyvalue.
- SetTargetPosition <vector >
- World position (coordinates) that to aim at
- SetTargetDir <vector >
- Direction (pitch yaw roll) to aim at.
- SetTargetEntityName <targetname >
- "Set the entity I should follow/attack to the closest entity matching this name."[Clarify]
- SetTargetEntity <entity>
- "Set the entity I should follow/attack to the passed in entity. This requires an output which passes an entity through the output."[Clarify]
- ClearTargetEntity
- Clear the entity memory of any targets it was told to attack.
- FindNPCToManTank <string >
- Find a nearby capable NPC to man this tank.
- StartFindingNPCs
- Start searching for capable NPCs to man this tank.
- StopFindingNPCs
- Stop searching for capable NPCs to man this tank.
- ForceNPCOff
- Force the NPC manning this tank (if any) to leave.
- SetMaxRange <float >
- Set the max range of the tank.
Confirm:Maximum distance a shot can go?
|}
Outputs
- {| class="mw-collapsible mw-collapsed" style="background:rgba(0,0,0,0.05) ;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTank outputs |
- OnFire
- Fires when the tank fires its bullets.
- OnAquireTarget
- Fires when target is newly in range and can be shot.
- OnLoseTarget
- Fires when when target goes out of range.
- OnAmmoDepleted
- DO NOT USE. Exists in code, but never coded to fire at any point.
- OnGotController
- Fires when an NPC starts to control this tank. Players do NOT fire this input.
- OnGotPlayerController
- Fires when a Player starts to control this tank. NPCs do NOT fire this input.
- OnLostController
- Fires when the NPC controller of the tank stops controlling it. Players do NOT fire this input.
- OnLostPlayerController
- Fires when the Player controller of the tank stops controlling it. NPCs do NOT fire this input.
- OnReadyToFire
- Fires once when the tank spawns, or is done waiting to fire between rounds. Useful for playing a reloading/charging/searching sound possibly.
|}