Npc antlionguard: Difference between revisions

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m (Robot: fixing template case.)
m (Robot: fixing template case.)
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==Flags==
==Flags==
* {{fl basenpc}}
* {{Fl BaseNPC}}


* 65536 : Create server-side ragdoll on death
* 65536 : Create server-side ragdoll on death

Revision as of 19:21, 19 January 2009

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Entity Description

Antlion Guard - click to enlarge.
Cavern Dweller (in all games since Half-Life 2: Episode One) - click to enlarge.

The cavern guard does not charge or roar and predicts where the player will be for melee attack.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_antlionguard_health
<integer> An antlion guard's spawn health
  • sk_antlionguard_dmg_charge
<integer>
  • sk_antlionguard_dmg_shove
<integer>
  • sk_antlionguard_dmg_take_scale
<integer>

Keyvalues

  • startburrowed
<boolean>
  • allowbark
<boolean>
  • cavernbreed (in all games since Half-Life 2: Episode One)
<boolean> Cavern Guard
  • incavern (in all games since Half-Life 2: Episode One)
<boolean> Use Cavern Behavior

Flags

BaseNPC flags 
Wait Till Seen : [1]
Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
Gag : [2]
Won't make IDLE sounds until it's angry.
Fall to ground (unchecked means teleport to ground) : [4]
Drop Healthkit : [8]
Causes this NPC to drop an item_healthvial upon dying.
Efficient : [16]
Don't acquire enemies or avoid obstacles
Wait For Script : [128]
Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
Long Visibility/Shoot : [256]
By default, increases a NPC's sight range to 6,000 units and allows it to attack from anywhere within that distance.
Fade Corpse : [512]
Think outside PVS : [1024]
Allows this NPC to run its regular AI outside of any player's PVS.
Template NPC : [2048]
Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
Do Alternate collision for this NPC (player avoidance) : [4096]
Note.pngNote:This flag is disabled in Half-Life 2: Episode One Half-Life 2: Episode Two episodic for player companions, because the StartScripting input does this.
Don't drop weapons : [8192]
Ignore player push : [16384] (in all games since Source 2006)
Entity won't give way to player.
  • 65536 : Create server-side ragdoll on death
  • 131072 : Use inside footsteps

Inputs

  • Unburrow
Unburrow from the ground
  • SetShoveTarget <target_destination>
Sets a shove target to attack
  • SetChargeTarget <target_destination>
Sets a charge target to attack
  • ClearChargeTarget
Clear the charge target
  • Ragdoll
Causes the antlion guard to die, regardless of health
  • EnableBark
Allow the antlion guard to try and summon antlions
  • DisableBark
Stop the antlion guard from trying to summon antlions
  • StopInvestigating
Stop trying to sniff out the player

Outputs

  • OnSeeHiddenPlayer
Fires when the current enemy is seen while trying to hide
  • OnSmellHiddenPlayer
Fires when the current enemy is smelled while trying to hide
  • OnSummon
Antlion guard is attempting to summon antlions

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