Logic relay: Difference between revisions
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== Inputs == | == Inputs == | ||
* {{i targetname}} | * {{i targetname}} | ||
* {{ | * {{I EnableDisable}} | ||
* '''Trigger''' | * '''Trigger''' | ||
: Trigger the relay, causing its OnTrigger output to fire if it is enabled. | : Trigger the relay, causing its OnTrigger output to fire if it is enabled. |
Revision as of 19:28, 19 January 2009
Template:Wrongtitle Template:Base point
Entity description
A message forwarder. Fires an OnTrigger output when triggered, and can be disabled to prevent forwarding outputs.
Useful as an intermediary between one entity and another for turning on or off an I/O connection, or as a container for holding a set of outputs that can be triggered from multiple places. Additionally, its Enabled/Disabled state can be used for conditional logic ("if, then" style logic).
Keyvalues
Flags
- 1 : Only trigger once (Default Checked)
- If checked, this entity starts on.
- 2 : Allow fast retrigger (Default Unchecked)
- Allows fast retriggering.
Inputs
- Template:I targetname
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Trigger
- Trigger the relay, causing its OnTrigger output to fire if it is enabled.
- Toggle
- Toggle the relay between enabled and disabled.
- CancelPending
- Cancel any events fired by this relay that are currently pending in the I/O event queue.
Outputs
- Template:O targetname
- OnTrigger
- Fired when the relay is triggered. (!activator is the activator)
- OnSpawn (in all games since
)
- Fired when the relay is spawned. If the relay is set to only trigger once, it will delete itself after firing this output.