Weapon p90: Difference between revisions
		
		
		
		
		
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| m (Robot: fixing template case.) | No edit summary | ||
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| {{wrongtitle|title=weapon_p90}} | {{wrongtitle|title=weapon_p90}} | ||
| {{css point|weapon_p90}} | |||
| [[Image:P90.jpg|thumb|right|200px|P90]] | [[Image:P90.jpg|thumb|right|200px|P90]] | ||
| ==Entity description== | |||
| The '''FN P90''' (aka ES C90) uses [[ammo_57mm]] ammunition. | The '''FN P90''' (aka ES C90) uses [[ammo_57mm]] ammunition. | ||
| {{BasicCSSweapon}} | {{BasicCSSweapon}} | ||
| [[Category:Counter-Strike: Source Entities]] | [[Category:Counter-Strike: Source Entities]] | ||
Revision as of 08:54, 13 June 2011
Template:Wrongtitle Template:Css point
Entity description
The FN P90 (aka ES C90) uses ammo_57mm ammunition.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Outputs
CS:S Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).

