Template:Fl Door: Difference between revisions
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* 1 : Starts Open - | {{minititle|BaseDoor}} | ||
* 4 : Non-solid to Player - | *<s>1: Starts Open</s> - Obsolete. Door behaves more like the doors in Half-Life. Some outputs don't work. | ||
* 8 : Passable - | *4: Non-solid to Player - Sets the [[collision group]] to <code>COLLISION_GROUP_PASSABLE_DOOR</code>, so the player cannot collide with it while other things can. This is not compatible with '''Ignore Debris''' as that also sets a collision group. | ||
* 32 : Toggle - The door is given an input to change this door between open and shut. | *8: Passable - Door is solid to nothing at all. | ||
* 256 :Use Opens | *32: Toggle - The door is given an input to change this door between open and shut.{{clarify}} | ||
* 512 : NPCs Can't - NPCs can't open this door. | *256: {{ent|Use}} Opens | ||
* 1024 : Touch Opens - When a player or NPC | *512: NPCs Can't - NPCs can't open this door. | ||
* 2048 : Starts locked - This door spawns locked and cannot be opened by the player or | *1024: Touch Opens - When a player or NPC touches the door, it will count as an attempt to open it. | ||
* 4096 : Door Silent - This door makes no noise. | *2048: Starts locked - This door spawns locked and cannot be opened by the player or NPCs (but buttons can still trigger it) | ||
*4096: Door Silent - This door makes no noise. | |||
*65536: New <code>Use</code> rules {{not in FGD}} - {{todo|Describe difference..?}} |
Revision as of 19:09, 6 October 2018
BaseDoor:
1: Starts Open- Obsolete. Door behaves more like the doors in Half-Life. Some outputs don't work.- 4: Non-solid to Player - Sets the collision group to
COLLISION_GROUP_PASSABLE_DOOR
, so the player cannot collide with it while other things can. This is not compatible with Ignore Debris as that also sets a collision group. - 8: Passable - Door is solid to nothing at all.
- 32: Toggle - The door is given an input to change this door between open and shut.[Clarify]
- 256: Use Opens
- 512: NPCs Can't - NPCs can't open this door.
- 1024: Touch Opens - When a player or NPC touches the door, it will count as an attempt to open it.
- 2048: Starts locked - This door spawns locked and cannot be opened by the player or NPCs (but buttons can still trigger it)
- 4096: Door Silent - This door makes no noise.
- 65536: New
Use
rules !FGD -Todo: Describe difference..?