Talk:Func vehicleclip: Difference between revisions
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== About texture to be used == | == About texture to be used == | ||
I have used vehicle clip with nodraw, so i don't understand why you need to use player control clip, since tools textures usually have built-in features. [[User:Solokiller|Solokiller]] 11:48, 6 Dec 2008 (PST) | I have used vehicle clip with nodraw, so i don't understand why you need to use player control clip, since tools textures usually have built-in features. [[User:Solokiller|Solokiller]] 11:48, 6 Dec 2008 (PST) | ||
While most tools textures don't have built-in properties, (I think) we use them for clarity, so you know without selecting them that these objects are vehicle clip, or areaportal (or whatever). And you're right about this one, I opened one of Valve's maps from "Water Hazard", and they used toolstrigger. | |||
--[[User:BitMage|Bit Mage]] 13:34, 5 July 2009 (UTC) |
Revision as of 06:34, 5 July 2009
About texture to be used
I have used vehicle clip with nodraw, so i don't understand why you need to use player control clip, since tools textures usually have built-in features. Solokiller 11:48, 6 Dec 2008 (PST)
While most tools textures don't have built-in properties, (I think) we use them for clarity, so you know without selecting them that these objects are vehicle clip, or areaportal (or whatever). And you're right about this one, I opened one of Valve's maps from "Water Hazard", and they used toolstrigger. --Bit Mage 13:34, 5 July 2009 (UTC)