Normal: Difference between revisions

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A '''normal''' is a [[float]] value between 0 and 1 that often represents a percentage.
* A '''normal''' is a [[float]] value between 0 and 1 that often represents a percentage.
 
* A '''normalised [[vector]]''' is one where all ordinates are between 0 and 1, which simplifies calculations.
Not to be confused with a [[Normal Map]].
* '''[[Normal mapping]]''' is technique in which the 3D facing of [[texel]]s is represented by three normal values (one per [[RGB|color channel]]).


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 10:34, 1 May 2009

  • A normal is a float value between 0 and 1 that often represents a percentage.
  • A normalised vector is one where all ordinates are between 0 and 1, which simplifies calculations.
  • Normal mapping is technique in which the 3D facing of texels is represented by three normal values (one per color channel).