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A '''normal''' is a [[float]] value between 0 and 1 that often represents a percentage. | * A '''normal''' is a [[float]] value between 0 and 1 that often represents a percentage. | ||
* A '''normalised [[vector]]''' is one where all ordinates are between 0 and 1, which simplifies calculations. | |||
* '''[[Normal mapping]]''' is technique in which the 3D facing of [[texel]]s is represented by three normal values (one per [[RGB|color channel]]). | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 10:34, 1 May 2009
- A normal is a float value between 0 and 1 that often represents a percentage.
- A normalised vector is one where all ordinates are between 0 and 1, which simplifies calculations.
- Normal mapping is technique in which the 3D facing of texels is represented by three normal values (one per color channel).