TF2/Creating Respawning Dispensers: Difference between revisions
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m (Rewording, reworking. (When I first read this, the lack of apostrophes surrounding things like "Template1" and "Point_template to Spawn" confused me)) |
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== Create point_template == | == Create point_template == | ||
[[Image:Dispensers2.jpg|thumb|point_template entities]] | [[Image:Dispensers2.jpg|thumb|point_template entities]] | ||
Add an equal number of [[point_template]] entities as you have dispensers. Set Name to "template1", "template2", etc. Set Template1 to the matching dispenser, so point_template | Add an equal number of [[point_template]] entities as you have dispensers. Set 'Name' to "template1", "template2", etc. Set 'Template1' to the matching dispenser, so point_template will have 'Template1' value "spawned1". | ||
== Create env_entity_maker == | == Create env_entity_maker == | ||
[[Image:Dispensers3.jpg|thumb|env_entity_maker entities]] | [[Image:Dispensers3.jpg|thumb|env_entity_maker entities]] | ||
Create an equal number of [[env_entity_maker]] entities | Create an equal number of [[env_entity_maker]] entities, one entity per dispenser. Set 'Name' to "spawner1", "spawner2", etc. Set 'Point_template To Spawn' to the matching point_template, so env_entity_maker "spawner1" will have 'Point_template To Spawn' value "template1". | ||
'''NOTE:''' If you don't want a generic "Player" <death symbol> "Dispenser" message every time a player destroys a dispenser, don't add any env_entity. | |||
== Dispenser Outputs == | == Dispenser Outputs == | ||
Line 20: | Line 22: | ||
:'''After a delay in seconds of:''' <code>10</code> | :'''After a delay in seconds of:''' <code>10</code> | ||
Hammer will say this is an invalid output, ignore that. Adjust the delay to the number of seconds you want the | Hammer will say this is an invalid output, ignore that. Adjust the delay to the number of seconds you want the dispenser to take to respawn. | ||
== Set Initial Dispensers == | == Set Initial Dispensers == | ||
[[Image:Dispensers5.jpg|thumb|Set of unnamed dispensers]] | [[Image:Dispensers5.jpg|thumb|Set of unnamed dispensers]] | ||
If you test your map now, you will find there are no dispensers on your map! So, we need to add some. Select all your dispensers, and make a copy set. | If you test your map now, you will find there are no dispensers on your map! So, we need to add some. Select all your dispensers, and make a copy set. Once you've copied them, go into the copied dispensers' properties and delete the Name value. Move the copied dispensers on top of your original ones. Now, when your map loads, there should be a set of dispensers, which, when destroyed, make another one spawn in its place. | ||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
[[Category:Level Design Tutorials]] | [[Category:Level Design Tutorials]] | ||
[[Category:Team Fortress 2]] | [[Category:Team Fortress 2]] |
Revision as of 16:31, 20 December 2009
Create Dispensers
Start by placing a few obj_dispenser entities in your map. Name the first "spawned1", the second "spawned2", and so on.
Create point_template
Add an equal number of point_template entities as you have dispensers. Set 'Name' to "template1", "template2", etc. Set 'Template1' to the matching dispenser, so point_template will have 'Template1' value "spawned1".
Create env_entity_maker
Create an equal number of env_entity_maker entities, one entity per dispenser. Set 'Name' to "spawner1", "spawner2", etc. Set 'Point_template To Spawn' to the matching point_template, so env_entity_maker "spawner1" will have 'Point_template To Spawn' value "template1".
NOTE: If you don't want a generic "Player" <death symbol> "Dispenser" message every time a player destroys a dispenser, don't add any env_entity.
Dispenser Outputs
On the output tab for each dispenser, add these values with the corresponding numbers:
- My output named:
OnDestroyed
- Target entities named:
template1
- Via this input:
ForceSpawn
- After a delay in seconds of:
10
Hammer will say this is an invalid output, ignore that. Adjust the delay to the number of seconds you want the dispenser to take to respawn.
Set Initial Dispensers
If you test your map now, you will find there are no dispensers on your map! So, we need to add some. Select all your dispensers, and make a copy set. Once you've copied them, go into the copied dispensers' properties and delete the Name value. Move the copied dispensers on top of your original ones. Now, when your map loads, there should be a set of dispensers, which, when destroyed, make another one spawn in its place.