Env player surface trigger: Difference between revisions
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:The material to watch. When the player stands on/off this material, this entity's outputs will be fired. | :The material to watch. When the player stands on/off this material, this entity's outputs will be fired. | ||
:{| | :{| | ||
! Literal value || Description | |||
|- | |- | ||
| 0 || None (player's in the air) | | 0 || None (player's in the air) |
Revision as of 13:30, 6 October 2005
Entity Description
An entity that monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.
Keyvalues
- Template:Kv targetname
- gamematerial <choices>
- The material to watch. When the player stands on/off this material, this entity's outputs will be fired.
Literal value Description 0 None (player's in the air) 67 Concrete 77 Metal 68 Dirt 86 Vent 71 Grate 84 Tile 83 Slosh 87 Wood 80 Computer 89 Glass 70 Flesh 73 Clip 79 Foliage 78 Sand
Inputs
- Template:I targetname
- Enable
- Start watching the player's surface.
- Disable
- Stop watching the player's surface.
Outputs
- Template:O targetname
- OnSurfaceChangedToTarget
- Fired when the player moves onto the specified game material.
- OnSurfaceChangedFromTarget
- Fired when the player moves off the specified game material.