File:Areaportalwindow coast12.jpg: Difference between revisions
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(Example of func_areaportalwindow in sdk_d2_coast_12.vmf (setpos 2240 -580 741; setang 10 111 0). The selected brush becomes opaque at distance and the areaportal closes, and becomes invisible when the player gets near and the areaportal in opened.) |
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Example of func_areaportalwindow in sdk_d2_coast_12.vmf (setpos 2240 -580 741; setang 10 111 0). The selected brush becomes opaque at distance and the areaportal closes, and becomes invisible when the player gets near and the areaportal in opened. | Example of func_areaportalwindow in sdk_d2_coast_12.vmf (setpos 2240 -580 741; setang 10 111 0). The selected brush becomes opaque at distance and the areaportal closes, and becomes invisible when the player gets near and the areaportal in opened. | ||
{{delete|Unused media}} |
Revision as of 00:19, 18 July 2011
Example of func_areaportalwindow in sdk_d2_coast_12.vmf (setpos 2240 -580 741; setang 10 111 0). The selected brush becomes opaque at distance and the areaportal closes, and becomes invisible when the player gets near and the areaportal in opened.

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current | 12:33, 19 September 2007 | ![]() | 640 × 527 (190 KB) | JeffLane (talk | contribs) | Example of func_areaportalwindow in sdk_d2_coast_12.vmf (setpos 2240 -580 741; setang 10 111 0). The selected brush becomes opaque at distance and the areaportal closes, and becomes invisible when the player gets near and the areaportal in opened. |
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