File:Areaportalwindow coast12.jpg: Difference between revisions

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(Example of func_areaportalwindow in sdk_d2_coast_12.vmf (setpos 2240 -580 741; setang 10 111 0). The selected brush becomes opaque at distance and the areaportal closes, and becomes invisible when the player gets near and the areaportal in opened.)
 
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Example of func_areaportalwindow in sdk_d2_coast_12.vmf (setpos 2240 -580 741; setang 10 111 0). The selected brush becomes opaque at distance and the areaportal closes, and becomes invisible when the player gets near and the areaportal in opened.
Example of func_areaportalwindow in sdk_d2_coast_12.vmf (setpos 2240 -580 741; setang 10 111 0). The selected brush becomes opaque at distance and the areaportal closes, and becomes invisible when the player gets near and the areaportal in opened.
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Revision as of 00:19, 18 July 2011

Example of func_areaportalwindow in sdk_d2_coast_12.vmf (setpos 2240 -580 741; setang 10 111 0). The selected brush becomes opaque at distance and the areaportal closes, and becomes invisible when the player gets near and the areaportal in opened.

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current12:33, 19 September 2007Thumbnail for version as of 12:33, 19 September 2007640 × 527 (190 KB)JeffLane (talk | contribs)Example of func_areaportalwindow in sdk_d2_coast_12.vmf (setpos 2240 -580 741; setang 10 111 0). The selected brush becomes opaque at distance and the areaportal closes, and becomes invisible when the player gets near and the areaportal in opened.

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